Prerequisites: Craft (alchemy) 1 rank. (Vanilla Cavaliers would be red.). taken from the body of the creature. One level dip only: the 4 levels that you need to get the Animal Companion arent worth it. You can now get burrow speed, good maneuverability, tremorsense, blood drain, constrict, grab, poison, pull, trample, and web. Unlimited speak with reptiles can be useful, but if you play in a home game: see if your GM will let you trade out the Viper Familiar (level-2) for a Viper Animal Companion (level-2) instead. Otherwise: this is basically another version of Agony that you can combine with your Evil Eye / Misfortune attack using Toxic Words, in order to save yourself extra action economy. Major Hex: Nauseating Flesh (Alchemist discovery) You probably already have your favorite poison of choice by the time you can access this. Items that require activation cannot be used while you maintain that form.: So no wands, staves, potions, or many slotless magic items. If youre stuck in the water, go for Deep One. If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Weapon Finesse + Martial Weapons. If this is something you want to do, go for Form of the Dragon. This means that Marly does not get tremorsense. Non-Harvest End-game Gears: Especially one like this, which trades out Hexes for other abilities. Their venoms are not useful enough to overcome the fact that they dont give bonuses to Intelligence. Scent is extremely rare on flying And actually you can use Spell Focus (and its greater version) to increase a poison DC: Via Toxic Spell metamagic. The bad news is that familiar venom is weak, and the ability DCs dont scale. Unless you need the positive/negative energy switch from Undead Anatomy, stick to Monstrous Physique. You can determine the exact type of poison with a DC 20 Wisdom check. A witch loses out more with multiclassing than a Wizard or Cleric might, but you can have some fun options. | Starjammer SRD These might be easily acquired or created, or may require the spellcaster to purchase them from a trader or artisan who can produce them.ConnectionFamiliarity BonusDescriptionLikeness+2A figurine, drawing, or painting accurately depicting the creature.Token+4A piece of fur or skin, a piece of claw, etc. Use your level 11 feat instead, for an Extra [Major] Hex if possible. Replicate every other polymorph spell, plus you can change shapes as a free action once per turn. You also gain darkvision 60 feet, and the ability to earth glide. From the bestiary entry for Small Earth Elementals, Marly gains a 20 ft. move speed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Youre going to be mad that the archetype didnt just give you this one at level 10. Ninja Youre taking this because you want sneaky skills. Marly wears bracers of armor +1, a ring of protection +1, a cloak of resistance +1, a Quick Runners shirt, and a belt of physical perfection +2. (That term is borrowed from Taylor Hublers excellent guide A Witchs Guide to Shutting Down Enemies. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. I wont list them all just the ones I feel are worth noting, specifically in reference to this archetype, , plus the new inclusions herein. The first stack with Spell Focus, while the second no, why? Polymorph into a small or medium monstrous vermin. Otherwise, poison use from this is rather meh. Useful hexbut youre a terrible person. The bonuses to strength, constitution, and natural armor are truly stunning at this level. available, so this guide will generally only go into the options presented in The Megalania is better IMO because you can ride it, has useful poison, good Con score, and because it has built-in intelligence for easier training; especially compared to the vermin. You will get most of your poisons by crafting them. Pathfinder Wrath of the Righteous Lann Builds Feature Quick Links Lann's Basic Stats Pure Zen Archer Build For Lann Crusader Build For Lann Drovier Summoner Build for Lann I hate bugs. Other options are the Viper Snake, Giant Centipede, Giant Spider, Giant Scorpion, and Giant Wasp. | GumshoeSRD You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, resistance to one element, and vulnerability to another. Major Hex: Waxen Image Useful for messing with people in a creative, high intrigue campaign. The Sorcerer or Evoker will use metamagic feats or abilities to combat energy resistances. | 5th Edition SRD Serpentine Sorcerer Bloodline Also excellent! For scouting, your previous options continue to be your best bet. This is obviously sub-optimal for building an effective caster witch. See every other Witch guide for recommendations: I recommend the same. In this case, Polymorph behaves like Alter Self. penalty to your Strength, and a +1 natural armor bonus. You get the usual list of new abilities, but the biggest change is that you can now take the form of incorporeal undead. Legal Information/Open Game License. Do you really need Improved Unarmed Combat that badly? Concentrate Poison (Alchemist discovery) This is great, if you can produce your own poison for free! Functions as Elemental Body I, Beast Shape II, or Alter Self, with the added ability to cast it on other willing targets. Polymorph into tiny or large monstrous humanoids. * Druids may substitute Knowledge (Nature) when using Wild Shape to replicate a polymorph spell. | ACK-SRD Get a bunch of useful skills (especially Stealth and Sleight of Hand), and the ever popular Trapfinding. With 16 Int, which is reasonable for an Alchemist, your poisons last three strikes. | Forge Engine SRD alchemist 5, sorcerer/wizard 5, 8th-level Wild Shape. are special enough to warrant a listing here. These modifiers dont go away when the Halfling changes size, so a Halfling and human with otherwise identical stats will have slightly different ability scores. Instead of getting all of the attacks and such from your chosen form, you get bite and 2 claws or slams. | Basic Fantasy SRD This spell is basically only useful for Eldritch Knights since theyre the only ones who use weapons enough to make this useful and also get access to the spell. Well use the Treantmonk gold standard in guide ratings: Green An excellent choice. The fact that other good options (like Flight, Fortune, etc.) Start off as a Dire Tiger, charge into combat, then change into a dragon and wreck some people. There are no options for Diminutive, and only three for Huge. If, for some reason, you dont like getting higher level spells, split-hexing, or major hexes: you can always multiclass. | True20 SRD Again, check with your GM. This bonus doesn't stack with the bonus granted by Spell Focus. If youre playing a home game, then maybe try sweet-talking your GM into allowing the Draconic Heritage (Legacy of Dragons) alternate racial trait to work with the Serpentine, instead of Draconic, bloodline. | Open Fantasy SRD Friendly Switch. Sell at the Open Gaming Store! The catch is that both the hex and the poison reduce their respective DCs by 2, and the poison only activates if they fail the hex DC (i.e.- they have to fail the hex save; even if cackling can extend the hex.) Are there any feats or magic items that can improve the effectiveness of poison? For your combat needs, Deinonychus is your best bet. Poison Steep Excellent role playing fodder, but not so necessary mechanically: we can do all is with our hexes, remember? Also necessary if you want the Poison Steep and/or Cook People hexes. 67 were here. Otherwise: this is basically another version of Agony that you can combine with your Evil Eye / Misfortune attack using Toxic Words, in order to save yourself extra action economy. Note that recommended attributes differ slightly from Ye Olde Standard Witch: Strength Dump it like its going out of style. your Strength, and a +1 natural armor bonus. Note that without the Boon Companion feat: your buddy will advance at Character Level 2 (Animal Ally is CL-3, plus levels of Companion class.) all of your gear melds into your body. Eldritch Heritage (Serpentine) This requires only two feats (only one, if youre a Half-Elf. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. There are three options for getting the companion: Take 3+ Levels of Companion-Granting Classes + Boon Companion Feat This is obviously sub-optimal for building an effective caster witch. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or . Saving Throw none; Spell Resistance no. Detect poison and similar effects detect an obscured poison only with a successful caster level check against a DC equal to 15 . Medium Vermin: you gain a +2 size bonus to your Strength and a +3 natural Ask your GM if that bit about poison descriptor spells can also apply to hexes? Your primary healer. Witch hexes and Toxic Words seem like they would work will with this class, so go for it, if you like the idea. If youre a Human, then you can take the Powerful Presence alternate racial trait (from Heroes of the High Court) in place of the racial feat to treat your Cha score as +2 for feat requirements, while also gaining the Persuasive feat. Personally, I prefer the Insanity, Shadow, Time, and TrickeryPatrons. However, Dragons can cast spells, so I would assume that you can also cast spells whil polymorphed. The Long Farewell - A Guide to Poisons in Pathfinder "Any man who calls a poison 'a woman's weapon,' is a traitor to his fellow men. Skill feat, witch feat. Ive never been a fan, though I havent really investigated this class in general. The VTT backdrop color will now change based on your map. Will do wonders against undead with . For combat, use albino cave solifugid. | Fudge SRD Though note that its poison doesnt come online until you get 7thLevel companion benefits. We support a limited subset of Pathfinders rules content. The catch is that both the hex and the poison reduce their respective DCs by 2, and the poison only activates if they fail the hex DC (i.e.- they have to fail the hex save; even if cackling can extend the hex.) Your spells of a certain element are more difficult to resist. Youll use this to let your Evil Eye/Misfortune stick despite saves: and prep a target for your Toxic Words. This is orange/red if you rely only on accessing free poisons. The frequency tells you how often you make a save, once the onset time has passed. Would be almost good if you could add the spell onto an existing poison. He is an alchemist. +10 bonus on Disguise skill checks (presumably only to appear as a member of whatever species you polymorph into. This option is a back-up that you can use when you run out of the good stuff (especially during the early levels.) Shambling Mound doesnt even come close. Diminutive Monstrous Humanoids: you gain a +6 size bonus to your Dexterity, If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.: So if you polymorph into an Ogre, your greatsword will change size to Large. Opens up a lot more possibilities both on and off the battlefield. arent listed here doesnt mean that they should not be considered. After you drop in all of your set-ups to gimp your targets saves as much as possible you drop in another Evil Eye or Misfortune hex via Toxic Words to add insult to (ability damage) injury. Full casters still have the same problems that they did in Giant Form I. Regeneration is still really good, so look for forms with Regeneration. Major Hex: Agony This can be useful, if you need to add more debuffs (sickened) before dropping that Toxic Words or Save-Or-Die spell. Good candidate for the Extra Hex feat. As we all know that poison is sub-optimal within the Pathfinder game mechanics, Im offering this guide as a way to get the most out of this archetype, as well as poison use in general, without sacrificing too much in terms of optimization. For additional options, check the official Focus: 1: Paizo: Pathfinder Lost Omens Gods & Magic (Second Edition) Zone of Truth: divine, occult: Spell: 3: Paizo: Pathfinder 2 Core Rulebook: Latest Pathfinder 2e! . Useful hexbut youre a terrible person. penalty to your Dexterity, and a +6 natural armor bonus. I recommend the Vital Strike feats, since youll probably want your move actions for Cackling. | GumshoeSRD | Here Be Monsters You could instead require skill checks to adopt new forms. Your +1 Full Plate does not (unless you add the Wild property, and even then only if youre using Wild Shape). Considering how poor the options were for Undead Anatomy II, it should come as no surprise that the options for Undead Anatomy III are similarly poor. | 5th Edition SRD 1/rd. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function.: So Sorcerers can polymorph into a snake and grow claws. A druid who has never left the arctic tundra certainly shouldnt be able to polymorph into a reptile or a tropical bird since they have never seen one, and likely have never heard one described unless they studied the appropriate skill. Cuts down on re-application. Especially one like this, which trades out Hexes for other abilities. , etc.) There are numerous races which do not grant anything with Alter Self. Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. These connections help establish a mental understanding of the creature, allowing the spellcaster to more easily adopt forms with which they might not have studied in great detail. Note that Hunter vs Verminous Hunter vs Beast Rider Cavalier will all give you different options for Animal Companions. You already have Poison Use, so just go Rogue. For polymorphing yourself you have much better options at this level. Basically, this archetype trades out two hexes (levels 2 and 10) for the ability to add a poison attack rider to a hex that s/he is using within the same standard action. No witch should go without this. Same as per other Witch guides. Polymorph allows you to duplicate the effects of Beast Shape II, Elemental Body I, and Alter Self, so lets look at some examples. [Unchained] Rogue Strictly better than Ninja. Find the answers to the most frequently asked Pathfinder questions, along with rules changes to keep your Pathfinder game on the cutting edge! Cookie Notice The Power Attack -> Powerful Poisoning combo can really shine here. With Hyperboreus, Focus has 4/(8-4+4) = 50% uptime. Movement Types: Flight, Climb, Swim, etc. Consider requiring familiarity with the creature. Or a Human with the Focused Study trait.) Change the Activate entries for the following poisons from a [three-actions] glyph to a [twoactions] glyph: belladonna . Because you probably dont have a big scary weapon to wave around, you probably want to use this to change into something with natural weapons that you can rely on. This is the crown jewel of the archetype. Considering that the poison's DC are really ridiculous and are not a problem for a CR 16 monster, let alone a dragon that has both spell resistance and a high Fortitude bonus. Also has Martial Weapons; so you can qualify for EK, if thats your thing. DESCRIPTION. Marly loses his darkvision and his 20 foot movement speed. A Horse is Large and has Str 16, Dex 14, and Con 17. For everything related to the Pathfinder RPG! 12d8 is roughly equivalent to 15d6, and you can use the breath weapon every 1d4 rounds for 1 minute per caster level. Excellent choice! The major drawback here is that they require you to use races that are not optimal for Witches (specifically Grippli, Nagaji, or Vishkanyas; as mentioned in the section above.) Polymorph is an extremely powerful mechanic, and the more creatures are published for Pathfinder the more powerful it gets. Or draw a dagger at the last second so you can provide flanking for the meatshield coming to rescue you. 2nd-level spells, general feat, skill increase. Master Alchemist Useful if you need to craft all of your poisons, while in the middle of an adventure. Allosaurus continues to be a fantastic combat option, but it has to compete with magical beasts with similar offensive options which can fly. Alchemists and magi will get more use out of these forms than full casters since these forms have such poor natural weapons. The bonuses to strength, constitution, and natural armor are pretty great, and you can cast spells because you can speak normally and have humanoid hands. Maneuverability follows the same rule. It does allow you to use the. All rights reserved. Thats a lot of breath weapon damage. The human alternate racial trait Eye for Talent lets you add +2 to one of a pet's stats. Trained in unarmored defense. At his DMs discretion, he may also be able to use Somatic Components, but the DM may rule that earth elementals rock-like appendages arent precise enough to mimic complex Somatic Components. Archived post. Unconscious 1d3 hrs. They may also be able to perform somatic components with your DMs permission. Medium Undead: you gain a +2 size bonus to your Strength and a +2 natural trait, however. New comments cannot be posted and votes cannot be cast. anatomy. At this level you could also be a Huge Dragon, so thats the natural compaison to make, and for most polymorphing characters, a dragon will be a more powerful option. a number of bonuses to your ability scores and a bonus to your natural armor. the original Bestiary. Because you cant Earth Glide without a burrow speed, it stands to reason that Marly should get the burrow speed as part of the Earth Glide ability, even though it is not specifically stated in the spell description, but thats something that the player and the GM should discuss. Poison Focus Pretty cool if you craft your own poisons. Last Updated: March 21, 2022 Introduction The vanilla Alchemist is a weird class. Recent Changes Think of Toxic Words as an alternate version of a Capstone Spell. Even with the improved reach and slam damage, Beast Shape IV is still a better combat option, and Air Elemental stopped being a scout several levels ago, even with the improved fly speed. This would have been a cool Major Hex, but a d3 Con damage poison at level 18? | 2d20SRD You can get climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent. 3 talking about this. and filter by the creature type and size that you want. Then came the nerfs, a lot of them. Druid Free choice of Animal Companion, plus Wild Empathy and some minor Wis-based spells. Same as per other Witch guides. Witch abilities dont scale well outside the class, but go for it, if you want the traditional Gish. Check out our other SRD sites! Inject breath, or ingest ANY poison. Darkvision greater than 60 ft.), you get the creatures version. Likewise, you should consider the best poisons (and spells) for best effect against the enemies youre facing. Major Hex: Nauseating Flesh (Alchemist discovery). Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function).: This means that your ring of protection, your cloak of resistance, and your belt of physical perfection all continue to function. The natural weapons still arent great, but you get Regeneration and Darkvision. Bump the Fort DC by +4 and the duration by +2 rounds? This can be useful, if you need to add more debuffs (sickened) before dropping that Toxic Words or Save-Or-Die spell. Now you can get burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web. Heres a nice table to break it all down: Two only. This is from the Dungeoneers Handbook. So, How Does All This Poison Hexing Work? Racial Venom Much better! mp. Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. You also no longer get saddled with undersized weapons. Your new form might restore a number of these abilities if they are possessed by the new form., The only difference is that you need to adjust the abilities for the creatures size before you apply the modifiers for polymorph.Creatures Original SizeStrDexConAdjusted SizeFine+6-6SmallDiminutive+6-4SmallTiny+4-2SmallSmallSmallMediumMediumLarge-4+2-2MediumHuge-8+4-4MediumGargantuan-12+4-6MediumColossal-16+4-8Medium. All rights reserved. Your slams increases to 1d6 damage plus strength. Heres a nice table to break it all down: Sort of necessary for this archetype, I guess. | PF2 SRD You can get climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent, and the aquatic and amphibious subtypes. However, Craig acquires a detailed sculpture of a Sasquatch from a traveler who lives in an area where sasquatches are common, giving Craig a +2 modifier, and allowing him to meet the required +9 modifier to polymorph into a sasquatch. See Powerful Poisoning, Treacherous Toxin and Insightful Delivery, for example. Traveller SRD This hex is not any more special for a Veneficus: I just wanted to tell you that youre a bad person for liking this. Not bad. You also get the potentially useful Wild Empathy feature. Would be almost good if you could add the spell onto an existing poison. #Fail. In any case, you can have a level-appropriate Animal Companion by CL 7 (or even level 5). It also give you a pair of wonderful, role-playable fangs! If youve been relying on finding/crafting poisons, then this might be a worthwhile free option: it scales with your level, like a hex does, and it also has some defensive value (though I wouldnt waste a major hex just for bite defense.) This bonus doesn't stack with the bonus granted by Spell Focus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Youll use this to prepare your targets for your Toxic Words by first dropping their saving throws. | Dungeon World SRD Youll use this to let your Evil Eye/Misfortune stick despite saves: and prep a target for your Toxic Words. You make the touched poison difficult to detect or identify. Traveller SRD - Poison Conversion: Lets you convert a poison from one type to another: for example, convert an inhaled poison into an injury poison. If you were I've already given him the appropriate discoveries (concentrate poison, sticky poison, [maybe] poison conversion), but haven't selected all his feats or magic items. The Skill Focus (Diplomacy) feat is still rather useful anyway, so thats not too bad. AKA: I hope my GM hooks us up. This makes Halflings more useful while in dexterity-based forms, and they may want to take Weapon Finesse and focus on forms which primarily depend on Dexterity. Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes. Select an option below to see step-by-step directions and to compare ticket prices and travel times in Rome2rio's travel planner. Constantin i Elena" - parohie tnr n dulcea i With spells available to cover the dragons weaknesses, they are essentially identical except for their breath weapons. The Fighter or Barbarian will keep different weapons and different materials on hand to overcome DR.
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