Skills (****): Youll need to invest in Fly more than other oracles because of your wings, but stealth is a positive addition to this list when paired with Invisibility. The poison is similar to the Gripplis but potentially has several more uses. In fact, they make spectacular oracles! Arcane Eldritch Heritage oracles should consider picking up Fog Cloud or Solid Fog as well. The problem with UMD is that the DCs are stupidly high and there are real drawbacks to failing a check. Fear is hilarious and fun, so all hope is not lost. The scaling bonuses keep this relevant and its worded in such a way that you can change the weapon each time you summon it (reach, ranged, two-handed, etc.) Between the blur effect and eventually the auto-success blind this is a really powerful tool for the Warrior type. Theyve got great vision, too. Voice of the Grave (***): Speak with Dead is a fantastic interrogation spell, particularly for the shoot first, ask questions later types. Early on its duration is far too short to consider as anything other than a backup, but after level 7 it starts to become a decent choice. The enabler can function successfully even with a poor charisma score, and makes a good option for characters with lower point buys. Owls Wisdom, Water Walk, and Discern Lies arent likely to see much play in the average campaign. If youre the lone spellcaster this acts as another small boost vs. enemy mages. Tree shape is really dumb. It starts off really weak, with Vermin Shape being helpful for Warrior types, and a lot of Planar Binding. If you dont and the rest of your party has darkvision and wants to use darkvision tactics? This hand manifests as a massive, spiked gauntlet. There arent a lot of sonic spells on the cleric list (Sound burst is all I can think of), which limits the usefulness of this metamagic. The best part is that you arent forced to use this, though its probably worth it after level 3 or so. Unless otherwise noted you wont find other options from that source book in this guide. Bonus Spells (**): This is an odd assortment of divination spells. Locate object can be very fun, while legend lore/vision have long casting times and expensive material components. Dhampir oracles are going to want to invest in Dayborn to rid themselves of that annoying light sensitivity (you can take Detect Undead as a spell if you want it), especially Warrior types. If this is the sort of thing thats useful more than a few times in the length of a campaign you should really reassess your tactical decisions. The Orc might be a fair choice for a Warrior in a higher point buy game, but these stats really hurt. After 10 you get a second use and can stagger enemies without a save. Recent Changes I love the flavor of this ability, but its usefulness is hampered slightly by having Overland Flight at exactly the same point as the flight ability kicks in. Seducer essentially equates to Spell Focus (Enchantment) if youre interested in that, but dont expect to get any use out of charm person with your dismal wisdom score. Favored Class (*): While this could potentially be useful for a Flames oracle, even then it cant compare to a bonus skill point or more health. You can even trade it in on your non adventuring days to make trips to neighboring cities! Thats freakin amazing. It only becomes a significantly stronger option when used on spells with a d10 for damage, and those are far and few between. Its also the prerequisite for Eldritch Heritage. Humans, Aasimar, and Race-Specific Options: Humans have access to a very special feat from the Advanced Players Guide called Racial Heritage. Generally your DC is going to be 20, so taking this beyond +10-15 is of limited use. This guide draws on the following books: While the meat of this guide is from yours truly, there are several posters from the Paizo forums who have contributed a great deal to my assessment of the guide as well as picked out the numerous times I was a giant dolt and misread or misinterpreted something. You must take the second result, even if it is worse. Spark Skin (**): Electricity damage isnt particularly unheard of, and the resistance scales, so its got some use. Specifically, how much each stat is truly worth to the oracle. Project Psyche (***): This ability cuts out a lot of the issues with the Magic Jar spell by letting you just jump into your target. Skills (****): Hawkward- the Shigenjo adds both religion and planes to her class list, except that shes already got them from the base oracle package. You can probably get some use out of this ability, but youre likely to be frustrated by the limitations of the revelation more often than not. But healing in combat isnt something youre likely to be doing very often, making this less useful. Its not without a drawback, of course. Small size is a benefit for caster types, and Darkvision is really nice. Range, terrible. Spellbooks dont apply to you, counterspelling is generally a poor option (and Dispel Magic counterspells without a skill check), and crafting magic items is hit or miss depending on the campaign. This revelation is better if you have an odd constitution score, but only if your campaign is going to make it to the late teens. Deaf is fair against casters with verbal components, but they still have an 80% chance to muck up your weekend. It swaps your reaction to positive/negative energy, but thats not horrible. If your DM rules against enchanting this with Magic Vestment it might still be worth it, but will be outpaced by a Breastplate most of your career. Only the most specialized should take the greater version. Trigger Primal Magic Event (**): Like Eldritch Scar, this is a frustrating and random ability. To a single target. In campaigns where youll have easy access to mithril armor this ability becomes much more useful, though youll still need heavy armor proficiency so grab Skill At Arms. A problem with summoning animals is that its difficult to communicate with them without casting additional spells. If youre a fan of combat maneuvers this is a great way to pursue your favorite, with trip is most commonly useful. The bonuses are pretty mediocre. Oh, and you can only use it twice a day after 10th level. But for a single creature its far less useful. Theyll stack, though. Its focus is a bit too wide for either a caster or a warrior. | Everyday Heroes SRD . The ability to change your weapon on the fly is a nice one, and always having access to a weapon is very useful. You can use it a lot, too. | Monad Echo SRD The penalty to attack rolls will be a significant hindrance for the first few levels. Perhaps when an archetype arrives that changes the oracles casting stat. This is a particularly useful revelation for Blasters, but any area of effect spell can trigger it. Itll really help your offensive spellcasting, and the mount can still pack quite a wallop. Mechanically speaking the class is the equivalent of a sorcerous, When comparing the two, the cleric is a generalist and the oracle is a specialist. Theres a good chance itll also work on spell-like abilities, thus furthering its usefulness. You can only do it a couple times per day, but these are solid spells and only cost a swift action to add on. This singular ability shores up the gap between you and a full BAB class, minus the last attack. A Nature oracle could invest heavily in this and push her defenses further than most other oracles are capable. Youll need a few ranks in knowledge (religion) and the feat Spell Focus (necromancy), but those are likely useful to you anyways. These techniques grant you a +4 armor bonus to AC. I only hope to offer one viewpoint of the class. I promise. There are a lot of tricky things you could do with this, but the limitations of once per day and outdoors under the night sky really hamper it. Thats freakin amazing. This ability is really great if you can invest in dexterity, but the fact is that you probably cant. Wow, this ability is amazing. Armored Mind (Su): While you are wearing Hell Knight plate or a signifer mask, you gain a +2 bonus on Will saving throws to resist mind-affecting effects. Youre now officially a battle oracle. Itll negate most of the annoying aspects of higher level monsters and eventually starts providing powerful bonuses. Its a class skill, so that overcomes your crappy wisdom. | ACK-SRD Either way this is a great ability and not something easily available within the system. It requires a standard action to lower your spell resistance for allies to affect you with anything. The downside is that healing in combat is generally a poor choice, and the cure spells are really inefficient for the amount of resources that theyre consuming. Use this as a guide when determining my thoughts on specific racial options. Unearthly Terrain (****): Several uses per day right off the bat and useful all the way to 20. Fortunately the Illusion school has a huge variety of spells that are absolutely worth adding to your list, including spells like Blur, Invisibility, the Image series, and especially the Shadow Conjuration/Evocation for your Shadow Magic boost. Wings of Darkness (****): Soar above the battlefield conjuring tentacles and unseen horrors upon your enemies for enough minutes per day to effectively be every combat. Good stats as well as the benefits of being an outsider. At higher levels, damage is so variable that youre more likely to be outright killed than knocked into the negatives. A fighter missing six hit points fights just as well as a fighter at max HP. Obscure Object and Break Enchantment are dead weight, which is tough. So what youre looking at here is quite possibly the greatest oracle archetype available. A very versatile and powerful ability that puts you a full head and shoulders above the competition when you need it. The trouble is that a successful save negates the effect, so try to pair this up with spells that target an enemys weak save or its going to default to fortitude. Merfolk are awesome, and its not difficult to see why. Serpent in the Sun (**): This offers a few nice bonuses, including eventual immunity to fatigue, diseases, and poison. Still, it remains an option. You can craft a few awkward and limited magic items. An oracle needs a strong charisma score to cast spells, and a decent strength score because armor is heavy. Class Skills: An oracle with the nature mystery adds Climb, Fly, Knowledge (nature), Ride, Survival, and Swim to her list of class skills. This revelation is not worth your time, even if you were to take Summon Monster and exclusively summon ice elementals. Revelations (****): You gain two additional revelations over the course of your oracle levels with no restrictions. Summoning allies is a strong option for casters, and something I wholly recommend you do. Updated: 21 Jan 2022 10:26 Oracle Mystery in Pathfinder: Wrath of the Righteous Tired of anon posting? Shaken is nice, and frightened is better, but panicked is stupidly awesome. The spells added really flesh out a list thats light on blast spells, but Flame Oracles need not apply. So, for sake of brevity (too late, I know), this entire section will use +X spell level and it will mean to use a spell slot X levels higher than the level of the spell., A +1 boost to the spell level is a good way to ensure that your spell is going to hit. Pair this with the Planar Ally series and youll only have to worry about the initial payment (500-2500gp) because you can enslave the minion when it arrives. \"Ancestors, Battle, Bones, and Cosmos\".Thanks again to TOS 2nd Pro Edition for sponsoring this video and support the channel!
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