I am torn between multiclassing with 1-3 levels of rogue and the rest cleric or just going pure cleric. The rogue must be able to cast spells to select this talent. Privacy Policy. That grants armor prof (medium, also heavy for some domains), shield prof, various weapon profs (depending on domain) and access to cleric cantrips and 1st level spells. h domain, or an alignment domain (Chaos, Evil, Good, or Law). Legend Sep 10, 2019 #1 I've always liked the concept of a Cleric who uses underhanded methods to bring about his Deity's goals. Clerics are uniquely suited for multiclass dips because they begin benefiting from their domain features immediately at level one. || Tabletop Spotlight. You also get Sleep and Invisibility once a day by level 5. But fighters work even better when paired with a melee cleric-build like War or Forge Domain. Specifically, I am considering muticlassing some time down the line. Rogues are a super fun class to play in D&D. They have a lot of diversity on their own, and this can make them exciting to make and enter campaigns with. | 13th Age SRD D&D: 5E Setting Campaign Launched by Lead Designers of 'Neverwinter Nights' And 'Dragon Age Origins'. Gods of trickery - such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki - are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. This ability replaces channel energy 1d6, 3d6, 5d6, 7d6 and 9d6. This ability and divine strike replace domain. | Monad Echo SRD For more information, please see our With powers that have only grown from edition to edition, clerics are a solid class to take from level 1-20. All rights reserved. It not quite what you are after but this article might give you some insights: https://www.flutesloot.com/assassin-of-grave-multiclass-combination/. The divine agent adds the following rogue abilities to the list of advanced talents she may select: evasion, uncanny dodge, and improved uncanny dodge. It deals extra points of unholy damage against all creatures of good alignment equal to the damage dealt by her channel negative energy ability. Twilight Domain cleric is a great base for pairing with a rogue especially one of the weirder rogues like a Soulknife or a Scout. I'm considering asking my DM if I change my Rogue subclass to Arcane Trickster. This is exactly like the cleric ability of the same name, except the divine agent may select only one domain. Choose two of the following skills: Bluff, Disable Device, Disguise, Escape Artist, Sleight of Hand, Stealth. Channeling Strike (Su): At 3rd level, a divine agent can channel her divine energy through a sneak attack. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. I love the feel of the trickery cleric and was looking at making one. Discord: https://discord.gg/dndnext She otherwise follows all other parameters pertaining to cleric domains. The following new rogue talents can be taken by any rogue who meets the prerequisites. I don't know how I should balance the levels. Subscribe to the Open Gaming Network and get everything ad-free! Dovenwolf. Lemmy: https://ttrpg.network/. also proficient with the favored weapon of their deity. Bell of Lost Souls℗ is a registered trademark of Youll be missing out on your sneak attack damage, but you mostly want the rogue for their subclass features. If the divine agent misses, the extra damage dice remain in her pool, but any dice left unexpended at the end of her turn are wasted. you can kind of flavor that however you want. Archived post. Thought a cleric/rogue combo would be fun to play as sort of an inquisitorial spy and/or assassin. Greater Channeling Strike (Su): At 11th level, when making a channeling strike, the dice from the divine agents channel energy feature form a pool of damage dice he can access to further damage creatures with his divine energyevil creatures for positive energy, good creatures for negative energy. Click for details. The target can make a Will save (DC 10 + 1/2 the divine agents level + the divine agents Charisma modifier), as normal, to halve this extra damage. It will be a trickery domain cleric but i dont know what rogueish archetype to choose. Clerics make for some of the best classes to multiclass, and a big part of this is because clerics get a lot of proficiencies and bonus spells even at level 1. check out the, How many levels of rogue should I take? In addition, a divine agent cannot cast spells of an alignment opposed to her own or her deitys. Guidance is a great cantrip and further emphasizes a rogue's focus on skills. She is also meant to be a strong source of out of battle healing (probably the main time she will use her spells unless someone is critically wounded), the walking lie detector (expertised insight) and the main way to contact the criminal elements of a city. Thank you really much on the recommendations , i really liked all the creative ideas that you mentioned, thanks for your time . Privacy Policy. Id go with arcane trickster rogue, itll help give you more spell slots to play with. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. The Trickery Domain has several abilities based on deceit and misdirection. If so, consider something to keep you attacking with good sustain in combats. Granting an off-turn Attack would be great if another player's character is something like a Trickery Cleric/Rogue multiclass with a nasty Sneak Attack, for example. Hey everybody, been a long while since I've last posted, but I've been lurking this whole time! : The rogue can cast one spell per day as if it were modified by the Silent Spell feat. I am playing a rogue that I want to become a trickster that Im thinking about multiclassing into trickster cleric. and our But I'll hear any response about that. All rights reserved. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. It's an option, although I'd rather not, the reason i think of this is because the spellcasting mod is int, which means I'd have to get a higher int as well as a higher wisdom, if you meant without multiclassing anyways i need wisdom for perception rolls and etc. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. She otherwise learns, prepares, and casts spells as a cleric of equal level. This does not increase the casting time or the level of the spell. This space must be inside the reach of the creature that attacked you.You can use this power a number of times each day equal to 3 + your Wisdom modifier. For more D&D discussion: The following rogue talents complement the divine agent multiclass archetype: assault leader*, black market connections, following advanced rogue talents complement the divine agent multiclass archetype: confounding blades. At 1st level, and again at 4th level and every three levels thereafter, a divine agent gains a rogue talent for which she qualifies. If the divine agent channels positive energy, her weapon becomes imbued with holy power and gains the holy weapon ability until the end of her turn. : In the blink of an eye, you can appear somewhere else. What character could you recommend that would be a decent healer + be at home in the darkness? Nearly every other class can benefit from a level or two in cleric due to its proficiencies, spellcasting, and domain abilities. The issue comes in as to what actual role you're filling, or looking to fill with the party. Bonus Skills and Ranks: The divine agent may select six rogue skills to add to her class skills in addition to the normal cleric class skills. You must destroy them, so that others see it is your god who is true. | OSE SRD. Four expertises, access to seventh level spells and less reliance on rogue levels to do damage. Are you just trying to add some spooky darkness flavor to your rogue? Picking Battlemaster is especially good on the Cleric Chassis, but you cant go wrong with Rune Knight or Psi Warrior. Also I am aware of what can happen with evil characters in parties unless you aim to better the storyline together with the others you're playing with and make sure everyone has fun. Traveller SRD This ability and channeling strike replace spontaneous casting. You only need two levels of paladin to pick up Divine Smite, and you open up all kinds of doors. The character can't function without the spellcasting of a cleric and the flavor. You want DEX and WIS. One cool race that offers both is the Pallid Elf from the new Wildemount book. Ranger 7/ Cleric 4. This makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Cookie Notice Their clerics are a disruptive force in the . Trickery Cleric, multiclass rogue or not? We are a 3 man Party taking on Mad Mage (no Spoilers Please). Scan this QR code to download the app now. Trick Group has reached a 20 year milestone! However, I'd like to try out a new character, who might be more at home down in the massive and dark labyrinth that is the DMM. Privacy Policy. This ability and talents replace domain. The bonus languages will be great until you can use Tongues. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. If the divine agent channels negative energy, her weapon becomes imbued with unholy power and gains the unholy weapon ability until the end of his turn. It can get tricky but if you do it right, theres a lot you can pull off. I am creating a Changeling cleric/rogue muliclass for a campaign. Clerics and fighters work exceptionally well together. It's that they have a lot in common in different ways. Hello fellow player's and DM's, I am building a trickery domain cleric of Cyric (he is the truth, his book convinced me). | OGN Articles A divine agent must select uncanny dodge before selecting improved uncanny dodge. In the case of the improved evasion talent, the divine agent must have evasion to select it. All rights reserved. I'll probably be using at least one or two of them. Once a creature has been the target of a divine strike, regardless of whether or not the save is successful, that creature is immune to that divine agents divine strike for 24 hours. I plan for my character to be in the thick of battle, using invoke duplicity to gain advantage (and sneak attack). Prior to making each sneak attack, the divine agent must allocate dice from the pool to be used as extra damage dice if she hits. The power can be used against any target, but creatures not subject to critical hits take no extra damage. 2 - The Sneaky Trickster. | Forge Engine SRD Multiclassing in D&D is a great way to add depth to your character. Criminal PHB: A Trickery Cleric with decent Dexterity could use this to partially replace a Rogue in the party. These minutes do not need to be consecutive. :D, Scan this QR code to download the app now. If its of any help we are soon going to be lvl 5, currently i have got lvl 3 rogue and 1 in cleric so basically its a main rogue class but if there is any recomendations i may change it in the future. The rogue adds her. Could you see this working? Rogue (AT) 6/cleric 14. If they won't listen to you, then they are only in your way. This site may earn affiliate commissions from the links on this page. We are only 3 Players so i decided i would try to cover Healing/Support and Stealth-stuff. One thing rogues are excellent at is mobility, especially if you go Thief or Scout. The rogue must be able to cast spells, or has the minor magic or major magic talents to select this talent. Domain: This is exactly like the cleric ability of the same name, except the divine agent may select only one domain. Rogue Talents: The divine agent adds impromptu sneak attack, studied trickery, and trapfinding to the list of rogue talents he can select. Reddit, Inc. 2023. So having your "Expertise" based around "Thieves Tools" for plundering tombs and dungeons is a solid idea"Investigation" could be good for inspecting curious objects or traps. | FateCoreSRD This extra damage is not multiplied when the divine agent scores a critical hit. The stats I rolled are as follows (great in my opinion) 17,17,16,13,12,11 (without race). (I was thinking 7 so I still get lvl 7 spells), When should I take the lvls? Hide in Plain Sight (Su): At 8th level, you can use the Stealth skill even while being observed. (starting at 1). Rouge with Bard and Trickster Cleric multiclass #1 Oct 30, 2019. The following new advanced talents can be taken by any rogue who meets the prerequisites. This rogue talent functions as the first-level rogue ability by the same name. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In most cases, it still isn't worth taking several levels in cleric for a couple of subclass features. You can dip into druid without losing out on spell slot advancement and certain druid spells work surprisingly well with cleric abilities. I tried building the Assassin of the grave in the aforementioned guide, but when I add the Grave Cleric it isn't giving me the Channel Divinity for it, is this something that I did wrong? One of the best things you can do as a cleric is take a level or two of one other class to expand your natural capabilities. Silent Magic (Su): The rogue can cast one spell per day as if it were modified by the Silent Spell feat. If I can convince my DM to change subclasses, ofc. Amp up your spellcasting with something like sorcerer or warlock. Check out our other SRD sites! Generally cleric multiclassing works best when it's just a single level dip. Cookie Notice This race is a pretty good setup for an Inquisitive Rogue that excels in seeking out the truth. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Sneak Attack (Ex): This is exactly like the rogue ability of the same name, except that the extra damage is 1d6 at 1st level, and increases by 1d6 at 4th level and every four divine agent levels thereafter. Please enable JavaScript to get the best experience from this site. Before the divine agent makes an attack roll, she can choose to spend one use of her channel energy ability as a swift action. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Diminished Spellcasting: The divine agent casts divine spells drawn from the cleric spell list, and gains one fewer spell of each spell level per day. Scan this QR code to download the app now. This ability replaces channel energy 1d6, 3d6, 5d6, 7d6 and 9d6. Im quite interested on making a Thief rogue / Grave domain Cleric. Rogue: which subclass might you suggest? To all those Trickery Domain haters, you do you, but we need not be told. Talents: At 1st level, and again at 4th level and every three levels thereafter, a divine agent gains a rogue talent for which she qualifies.

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