General Wikidot.com documentation and help section. There is no written requirement that you must be holding the staff when that happens, so it is most certainly RAW-compliant to throw the staff and have it break against a surface some distance away. If it were homebrew I'd have tinkered with it to try to find out why. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). A white robe was made for good, gray for neutral, and black for evil. This site works best with JavaScript enabled. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. No components are required. Here is the official answer, from the Dungeon Master's Guide, p. 141: "Some magic items allow the user to cast a spell from the item. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. That said, contingency could be used to trigger a resurrection spell or similar to keep you from permanently dying, or a healing spell if you didn't die outright from the damage. On a 20, the, with it. Happened with me too, only it was a Staff of Power and Necklace of Fireballs. Generally, a staff of the magi was a long wooden staff encased in iron and inscribed with magical sigils and runes. Hexblade Bug: The Staff of the Magi can be used as Quarterstaff (versatile trait, so it is not considered two-handed), but since it is not declared as a weapon, but as a Magic Item (Staff) you can't make it your pact weapon as Hexblade warlock. Staff of Power. To top it off, both staffs gain fireball. It seems that the benefits of the magic staff, then, are (1) its an arcane focus, (2) when casting one of the listed spells, no components are required, and (3) the spellcaster doesn't have to learn or prepare either of the listed spells--they are simply always available. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The giant makes two attacks with his, ;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":", quarterstaff that grants a +2 bonus to attack and damage rolls made with it. On a 20, the staff regains 1d12 + 1 charges. For example you could spend 5 charges to cast a 5th level Fireball? Please enable JavaScript to get the best experience from this site. Thanks for the troubleshooting and posting about it - I'll let our character sheet devs know about this. If a magic item wants you to expend a spell slot, it would specifically say "You may expend a spell slot to". Compendium - Sources->Basic Rules. It regains 4d6 + 2 expended charges daily at dawn. Their normal f. Warding. The shield spell is a reaction. View wiki source for this page without editing. A way to deal with this is to add and equip a +2 Quarterstaff, customize to rename it like "Staff of the Magi (weapon)", and then uncheck "Display as Attack" on the actual Staff. It is triggered when "you take when you are hit by an attack or targeted by the magic missile spell". given that the retributive strike is not activated whenever the staff strikes a solid surface (or it would do so if you used it to attack an enemy, or used it as a walking stick), I would say that throwing it would not activate the strike, you would just be throwing the staff (which doesn't have the thrown property BTW, so I doubt you could throw it hard enough to break it anyway). I've done some testing and it is a bad interaction with the Necklace of Fireballs, presumably because they both create a Fireball spell entry that uses charges. Control You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. We have updated our privacy policy. If you all have some suggestions i would be most grateful to hear them. As anything other than a normal non magic quarterstaff. In addition, the Staff of Power has more charges and has a wider variety of spells. Since it is an action it grants you, it can't be performed by anything that requires your action/bonus action/etc to do, so no telekinesis or hands. That is part of the double edge sword of items. It's not even RAI, it's RAW: ""You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike." Yes, you are both correct. While holding this staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: Conjure Elemental (7 charges), Dispel Magic (3 charges), Fireball (7th-level version, 7 charges), Flaming Sphere (2 charges), Ice Storm (4 charges), Invisibility (2 charges), Knock (2 charges), Lightning Bolt (7th-level version, 7 charges), Passwall (5 charges), Plane Shift (7 charges), Telekinesis (5 charges), Wall of Fire (4 charges), or Web (2 charges). If the BBEG is within 10ft, he still takes 400 force damage or half on save. Is it supposed to be upcasted at 7th level? Can the Staff of Fire be used as one? Notes: Resistance: Fire, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding, Item Tags: While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). They also help us understand how our site is being used. Every other creature in the area must make a DC 17 Dexterity saving throw. There are cases where this interpretation is a problem. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it." Each of the following abilities used one charge per use: dispel magic, fireball, ice storm, invisibility, knock, lightning bolt, passwall, pyrotechnics, wall of fire, and web. So, if a character holding a staff of defense casts mage armor, that character expends a spell slot. The VTT backdrop color will now change based on your map. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. It bestowed spell resistance upon its bearer, although the bearer could willingly lower the spell resistance in . While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. 2023 Wizards. [1], Other versions of the staff could cast spells by spending different number of charges. [1], Generally, a staff of the magi was a long wooden staff encased in iron and inscribed with magical sigils and runes. Since the user is still casting the spell themselves this interpretation does not get around limitations on spell casting in a turn and it remains consistent with the rest of the rules for spells and spellcasting - but I can see folks running it otherwise - it just causes problems with items like the Staff of Defense. Also, contingency wouldn't work to avoid the damageit happens after its trigger, not during, and there is no point between breaking the staff and taking the damage (unless you teleported out via the staff's effect). 2023 Wizards. For seven charges: conjure elemental, fireball (at 7th level), lightning bolt (at 7th level), or plane shift.[2]. The "you" in there is the attuned owner. If you expend the last charge, roll a d20. Staff of Fire. I have the staff of the magi equipped and attuned and it is only granting some of the spells listed in the item description. It doesn't even come close to the staff of power. Click the link to learn more. Simply put a 7 for both the Min Charges and for the Cast at Level. Then [SAVE]. Considering that the spells cost charges equal to their base level, does that mean that you could spend more charges to cast it at a higher level? You can also use an action to cast one of the following spells from the staff without using any charges: Arcane Lock, Detect Magic, Enlarge/Reduce, Light, Mage Hand, or Protection from Evil and Good. Then you can use the customized quarterstaff as the pact weapon. Also, it has the ability of a staff of striking. "On your turn, you can move a distance up to your speed and take one action. Well, having to take an action precludes the use of Telekinesis or Mage Hand or anything similar, but RAW there is no reason why throwing the staff at a "solid surface", using your action, wouldn't work. For five charges: passwall, or telekinesis. No, it does not use a spell slot. The staff has 10 charges. Top 10 Magic Items For Wizards. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It wasnt until I read this and completely removed the staff of power from their inventory that the spells appeared in their list! I think RAI, whatever is touching it takes the damage. Staff of the Magi Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. Please enable JavaScript to get the best experience from this site. GMs can enable this option under Game Settings. I hadn't thought about that in the case of Shield. One of my players can't see the fireball spell on their staff of the magi anymore, it also doesn't show up in their spell list from the staff. Please enable JavaScript to get the best experience from this site. Click the link to learn more. Combat Does it show up in their 7th-level spells? It still shows up for one of my npcs, so I'm not sure what's happened with this character in particular. Forgotten Realms Wiki is a FANDOM Games Community. View/set parent page (used for creating breadcrumbs and structured layout). This avoids the issue with magic items that happen to allow the casting of reaction or bonus action type spells. Fireball just randomly disappeared sometime in the last 3 weeks where we weren't playing. The Forgotten One. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains. For four charges: ice storm, or wall of fire. Find this Pin and more on It's Dangerous to Go Alone, Take This! Thanks! The staff of the magi was a powerful magical artifact. Copying the Staff of the Magi to change it's type to a weapon instead of magic item (actually copying it in general) breaks it's functionality to cast spells at a higher level. We have updated our privacy policy. Is it possible to get the staffs charged lower than they are? Click here to toggle editing of individual sections of the page (if possible). It regains 4d6 + 2 expended charges daily . Click the link to learn more. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Its a quest in of itself that makes the end result worth it. I think RAI is to break it while holding it, but it is not required by a strict RAW interpretation, and there is enough wiggle room in the rules to allow throwing it (the rules say you have a 50% chance to instantly travel somewhere, avoiding the explosion, and then say "if you fail to avoid the effect", and not "otherwise", which allows for a third outcome: you don't travel anywhere, but still avoid the effect, by, for example, not being within 30' of it when it explodes, or maybe by a Contingency). [1] Other versions allowed unlimited casting of arcane lock, enlarge/reduce, and protection from evil and good. You're talking about the most powerful staff a wizard can have outside of an artifact. EDIT: I also checked the Wand of Fireballsand the Wand of Lightning Bolts withsimilar results, so it appears that anyspell that uses charges from an item creates a conflict. Recently returned to D&D after 20+ years. Thanks for the responses. Please enable JavaScript to get the best experience from this site. Edit2: Also, reload the page after removing the item. 2023 Wizards. Staff of the Magi has a feature called "Retributive Strike". Control This site works best with JavaScript enabled. It regains 4d6 + 2 expended charges daily at dawn. Contingency can work: Invulnerability triggered by youraiming the staff towards a surface, or raising it above your knee as it to break it. While holding it, you have a +2 bonus to spell attack rolls. What happens if you unequip the Necklace? Notes: Bonus: Spell Attacks, Advantage: Saving Throws, Bonus: Magic, Sorcerer, Warlock, or Wizard, Damage, Control, Detection, Combat, Deception, Warding, Item Tags: Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Do you have to take damage on Staff of the Magi's Retributive Strike. The rune carved into the staff's skull protects Acererak from this spirit's vengeance. Well, that'll avoid the damage, at least. At the bottom it says "Basic Rules, pg. We have updated our privacy policy. So the effect concerning the +2 to spell attacks, does that counts as magical? The staff has 50 charges for the following properties. While you hold it, you gain a +2 bonus to spell attack rolls. RAW(Which a DM would most likely invoke), you must do it yourself. It regains 4d6 + 2 expended charges daily at dawn. If an item wants to cast a spell that makes no sense as an action (e.g. Counterspell would definitely be made useless but you could still get some use out of Shield. And even then, it's iffy, as themage handspell description states that the hand can carry items, not creatures. Check out this FAQ/Guide thread by IamSpostaSee My Youtube Videos for Tips & Tricks using D&D Beyond. This site works best with JavaScript enabled. So the Staff of Fire, staff of frost, and staff of striking should be rare magic items. Wiki Le Monde des Royaumes Oublis (French), Neverwinter Nights: Tyrants of the Moonsea, Tales from Candlekeep: Tomb of Annihilation, Forgotten Realms Campaign Setting 3rd edition, Do Not Sell or Share My Personal Information. Notable absenses are fireball an. I am a gnome wizard who weighs 30 pounds, so I can use the staff to cast enlarge/reduce and reduce myself to 3.75 pounds, then I can cast mage hand, which can pick me up and carry me around because I now weigh less than 10 pounds. In addition, you can use your reaction when another creature casts a spell that targets only you. The staff has 10 charges for the following properties. Yeah, Fireball is gone from it. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. Spell Absorption. I'll take the twenty on the left - you guys handle the one on the right!". Staff of the Magi does the absorption thing for defence, has a ton of utility, and, although you need to make sure it does not over-absorb, does not lose its absorption property if it ever reaches cap. ", "Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. When using the staff, you use an action to cast shield, which then provides +5 AC and immunity to magic missile until the start of your next turn. Notify administrators if there is objectionable content in this page. Each time a creature other than Acererak expends any of the staff's charges, there is a 50 percent chance that the life force tries to possess the . Watch headings for an "edit" link when available. The text of the item says, "You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. "We got this, no problem! I agree with MellieDM. The Staff of Defense is a little odd because of the extra text about it needing to be on your class' spell list, but that's a balancing effect to limit who canuse the staff. Change the name (also URL address, possibly the category) of the page. Well, having to take an action precludes the use of Telekinesis or Mage Hand or anything similar, but RAW there is no reason why throwing the staff at a "solid surface", using your action, wouldn't work. Click the link to learn more. My thoughts on this is to make it a quest to recover components, favors and gold to have one made but i am fuzzy on what components i should require. We have updated our privacy policy. On a successful save, a creature takes half as much damage. See pages that link to and include this page. Sure, fire is a fairly common damage type, and it offers fire resistance. lol season 8 everyone has this item that can afford the TP's which is really sad. Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to fire damage while you hold this staff. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Spells. What happens if you try to "wake up" the character, by clicking the Inspiration box twice and then reloading the page, to refresh the data cache? Monstrous Compendium Vol 3: Minecraft Creatures, charges for the following properties. I just noticed that the charge cost for conjure elemental (a 5th level spell) is 7, but for all the other spells the cost is equal to the level of the spell. To infuse the staff with this spell, you must first be able to cast the base spell, then have an essence of each of the base 4 elementstaken from (or freely given) from an actual elemental from that plane.

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