Check out our other SRD sites! On the left of the cave is a locked (DC29) chest with a pair of Bracers of Armor +4 and the Peridot Wyvern which may be used to summon an ally for a few minutes per day. Exhaust her conversation options and you will notice inconsistencies in her account. SCP is an Injury poison, not an Ingested poison. Next to the river is a Token of the Dryad. Speak to Elina to kick proceedings off. When they're dead, you will find the last Melted Shard of a Ring (13/13) on one of the Primal Spider Matriarchs. When you kill one of the wyverns, the real threat will emerge: Moray, a Nereid, accompanied by a Black Dweomerowlbear and a Purple Dweomerowlbear. Like all good cowards, he brings his mates along, in this case four Nightmare Skeleton Soldiers who come from all sides. However, your enemy is both sickened and staggered which makes it rather less ferocious. When it is on, you can pass through the fog without being whisked elsewhere. However, Ekundayo is a dab hand with Lore (Nature) so make a couple of checks (DC25 and DC20) to get her on her feet again. Duration 1 minute/level Make sure that the lantern is on and you can explore the level. This leads to an illustrated book episode. New Pages Continue climbing and take care of a Primal Giant Spider and Spider Swarm outside a cave. Return to Tatzlford and give Kimo the good news to complete his quest. A permanent stinking cloud dispersed by wind reforms in 10 minutes. However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". It seems that Tigni has been profiteering. Legal Information/Open Game License. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. Scourge Arrow has a very specific playstyle and since you're mainly dealing Poison damage and almost no on-hit damage, you're not going to feel like you're playing a standard . If you look here, you will see that this leaves five days to kill. If you invited Bartholomew Delgado along and ask him to help, the skill checks are much easier. Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. | Cepheus SRD The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. | True20 SRD Ignore the nearby door because it needs a key. You will be in combat with a Ferocious Owlbear, alone for all the help that Jhod and Tristian provide. There's a rock you can search for a Taldan Warrior's Dog Tag. Eliminate the Alchemist first. While you're fighting these, you'll probably aggro the next group of enemies as well, including two Alchemists. Approach the portal and a Green Dweomermantcore will emerge. Blessure. There is a trap at the end and four Primal Giant Spiders. After you've killed it, you will have to make a choice as to whether to keep the disturbing implications to yourself or warn the people. Go to the storeroom next door where you will notice that the back door has been recently used. Head south to the Swamp Witch's Hut. Saving Throw none; Spell Resistance no. She tells you that the gems were not enough and now her partner is asking for a unicorn's horn. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. Were you not paying attention, Kesten? Even if you do have the right alignment to simply get the crowd to disperse, it is worthwhile to let the citizens air their grievances if you have good Persuasion. You can reassure her or extort money from her. Unfortunately, the curse is merely abated and is progressing to its next phase. | Here Be Monsters New Pages | Recent Changes | Privacy Policy. The target loses all of its half-orc racial traits and gains the orc racial traits. There's a hidden (DC26) crate next to it with the Mother's Warmth kukri. | Cepheus SRD When you deliver the absinthe to Mim and return to your throne room, you will be on a 14 day timer to complete the quest. Nearby is a tree where you can obtain a Mysterious Bird. This gives you time get your barony onto a solid footing - rank up your advisors, establish a second town, maybe conduct a little more Curse research. After you've freed the guard, you can do some shopping with Verdel if you have an urgent need to offload dead looters' junk and animal pelts. Question the Tedrims again and Kabron will claim to have broken his bow. The Long Farewell - A Guide to Poisons in Pathfinder "Any man who calls a poison 'a woman's weapon,' is a traitor to his fellow men. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. Return to your capital; you may want to rest before entering. Tell Sharel about Morhalan's arrest to complete the quest. "How can this be?" Focus will switch to your other party members. | Heroes and Monsters SRD You'll want to take certain gear off companions to boost skills - the Professor's Hat for sure and Boots of Elvenkind if you have reasonable Mobility. If you kept the Trailblazer's Helm, it will come in useful as well. Use the shortcut to return to the area entrance. There are a total of four slaves to free, two in the pen on the right of the area and two in the pens on the left. You have to Visit the Shrine of Lamashtu on a Moonday. When the enemies are dead, you can grab some loot from the area. You can urge her to return to the capital (Diplomacy DC28). The enemies drop Masterwork weapons and the Arch-chemists also drop Rings of Protection +1. | OSE SRD. Go there and you will see the aftermath of a noisy fey gathering. Let the spiders come to you and disable the trap. The spell creates a single dose of Dex poison you can apply to your weapon (that normally costs 250 gp per dose), the spell even mentions that you can do this without risking exposing yourself to the poison as if you had the Poison Use class feature. You transform the target half-orc into a full-blooded orc. If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. Description You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). Go east a short distance. You will find the Pitaxian contingent lounging by a campfire. Partway through The Fifth Crusade, Lathimas will show up in your Citadel and ask for your assistance in uncovering the mystery of the Dragon Burial Ground. poison reverts to anormal egg at the end of the spell, It's not actually all that tough. Suggest he have a drink with you and you can make a Diplomacy check (DC22) to get him to relax. Follow them if you don't want them to be massacred. Legal Information/Open Game License. Exhaust his conversation options but don't murder him. Make your way around to the gate. More enemies will come from the bandit camp, including the Fake Stag Lord himself who is a Bard. Head northeast to clear out the rest of the camp. Speak to Kesten and you will learn that the goblins are deliberately infecting human prisoners. Loot Masterwork weapons from the cultists' remains and search the rocks near to where you fought them for a Melted Shard of a Ring (9/13). There is a solitary Owlbear wandering around. Entropic dust 52 This white grit necrotoxin inhibits divine magic and positive . Subscribe to the Open Gaming Network and get everything ad-free! This site may earn affiliate commissions from the links on this page. A dagger, arrow, axe. Use bombs, cantrips, AoE spells (e.g. There's nothing more here. Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Don't murder him because he'll do something good for you. Head southeast and kill a (not very) Ferocious Hydra. Afterwards, Amiri will mention the spirit that Akaia was ranting about. Backtrack up the road and head east when you can. He is accompanied by a Winter Wolf which is fairly tough as well. Backtrack to the entrance of this section of the map and go southeast until you find a Ferocious Wyvern. Tail Toxin, Toxic Skin Abysium Powder, Achaekek's Kiss, Addlebrain, Alcohol, Alkenstar Ice Wine, Antipode Oil, Arsenic, Astringent Venom, Azure Lily Pollen, Bane Ammunition, Belladonna, Bitter, Black . At some point, you will have a scripted encounter with a Priest of Lamashtu. The Hunting Lodge is a short distance to the east of your capital. Return to the previous cave and head cautiously down the eastern tunnel. If your attempt is interrupted in any way, you must start over. | 2d20SRD Before approaching it, cast Resist Cold (Communal) and buff up Nok-Nok a bit since he'll be on his own for a little while shortly. Target one egg | Open Fantasy SRD You have a number of choices. | Heroes and Monsters SRD The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. You can murder them or leave them alone for an XP bonus. She tells you that they have been spotted on your lands, revealing the Six Bears Camp on your world map. When the enemies are dead, Maestro Janush makes an entrance accompanied by two Fighters and two Archers. | OSE SRD. Head forward into the first cave. When you get back to your capital, give the Roc Egg to Elina for a decent reward. There's a trap among the enemies that you may need to take care of. There's a locked (DC25) container nearby that you can loot for some gold. Kill any remaining goons and then make a decision as to what to do next. Make your way to Lake Silverstep Village. It needs to killed and has 120HP. Poisons Description Source: PRPG Core Rulebook No other affliction is so prevalent as poison. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. Source Core Rulebook pg. She proposes to make the townsfolk a Roc egg omelette and tells you that there's a Roc that lives on Talon's Peak. I recommend that you go to the Womb of Lamashtu first and for the purposes of a walkthrough, I'll assume that you're going to do that. You can investigate further, but the most profitable option is simply to announce that you are the baron and he an impostor (Intimidation DC22). Buff up if you need to and tell Kesten you're ready. The goblin runs off to the north. Instead, make a hard save here and play the Varnhold's Lot campaign first. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. Continue north. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. | 5th Edition SRD For the best outcome select "Don't submit to despair". In the first room. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. The Hunting Grounds are immediately north of the lodge. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. Ignore the gateway to the south for the moment and continue west. They tell you that they were made to drink water and then simply released. A servant tells you he is ill, giving you an alignment option. Continue southeast down the path. Make the Mobility 21 check (it's a lot easier than the Dexterity 17 one). Unfortunately, she does not have your item. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. Your choice has consequences. | Forge Engine SRD Pick your way carefully through the area. Buff up before you speak to him. Simply take the alignment-based conversation option. Barbarians, eh? There are two Brawlers (Barbarian / Rogue) and a level 10 Alchemist. Backtrack and make your way to the pond in the centre of the area. Some guards will helpfully absorb a few blows from it. A guard is trapped underneath a monster. The first part is played out as an illustrated book episode. Buff up, equip cold iron weapons and head east. On your way out of the area, sell all the Masterwork weapons you looted from various ne'er-do-wells to Tigni. Head west further into the camp. The three non-Unique flasks you are running are a Granite Flask, Sulphur Flask and a Life Flask. Speak to Ntavi if you like. When you catch up with him, you can kill him or let him go. There's a locked chest (DC34) in the camp containing a diamond and some diamond dust. Let him invite whoever and the Hunting Lodge will be added to your map. Head to the Bald Hilltop once more and buff up - Delay Poison (Communal) is essential unless you've done the Divine Protection from Poison project. If you refuse to fight her, you will lock yourself out of a masterwork weapon and, in the long term, a trophy. There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. There's a locked (DC23) container with minor loot. Requirements You have alchemist's tools. But. An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb.
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