I mean sure that could apply to some druids but to say every druid flat out believes all metal is against nature just doesn't make sense. Unless you're taking an artificer subclass, you can get by with 13 Intelligence. For this druid multiclass combo, take your first level in barbarian so that you get proficiency in martial weapons and in Constitution saving throws. Hey Shard! I typically shy away from recommending multiclass if theyre a characters core class. Several of my recommendations are thematically cool or unusually unique to D&D. Going to level eleven as a Swarmkeeper allows you to gain flight and enhance your swarms attack enhancements. Skip ahead to the article section that interests you most by clicking a link: Ranger Multiclassing Principles Beast Master Drakewarden Fey Wanderer Gloom Stalker Horizon Walker Hunter Monster Slayer Swarmkeeper. Your initiative rolls will be boosted too. The domain spells are also worth having handy, withspiritual weapon being a tantalizing pickup for those taking a three-level dip. The barbarian's Rage is the selling point for this multiclass. With the druid's spell slot progression, you can pump out a lot of experimental elixirs. Her mother told her that the lands needed to burn to stop the blight, lest more crops be lost to it. I know I already suggested this for the Assassin Rogue, but its just so good for the Thief too! What did I miss? The 1st-level feature Genie'sVessel allows you to add your proficiency bonus to a single damage roll made after you hit with an attack roll, such as with guiding bolt and scorching ray. I recommend flavoring the Undead Warlock as if its a manifestation of your history as a pickled fey creature. You can manifest psychic blades that pair with your Planar Warrior and Sneak Attack features for added damage. Not only can you make ranged attacks using your wildfire spirit, it can be used to teleport allies that are in a pinch. However, this multiclass combination suffers due to the bard relying on Charisma for itsspell save DCs and to determine the number of Bardic Inspiration die you get per long rest. Ly now wanders the land doing controlled burns tomaintain the health of natural lands. Path of the Totem Warrior is a popular choice for the wild-shaping druid-barbarian, and it's not hard to see why. You gain a surprising number of options here. Gaining advantage or landing auto-crits during round one of combat can make short work of enemies. It may not display this or other websites correctly. Id treat this as a fey feature instead of a godly intervention. I would guess it came from older editions, but I have no idea what those were like. Making a wild child kinda character thats going to be some combination of barbarian and Ranger. The extra Cleric levels will accelerate your spell slot progressions while expanding your spells options and netting you a feat. Unless otherwise noted, a wildheart warrior cannot select an individual trick more than once. Ranger/Barbarian Hybrid. For the Circle of Spores druid, you'll want to prioritize Strength and Constitution as you'llbe a frontline combatant. Other concepts will include the Ranger as a secondary class with minimal level investment. A Circle of the Land (Grassland) druid could cast haste on an ally and then grant them advantage on their next attack in the same turn. The second ability score spread is for your Circle of the Moon druids. You also gain a kind of dragons breath for your character at higher levels. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In most cases, a three-level dip into artificer isn't worth the investment when the alternative is preparing higher-level druid spells. I think many subclass combinations could be flavored as a giant slayer. For more D&D discussion: Protect the order of the Crown from the chaos of the Wilderness, for this is how you keep society intact. The exception would be if I have a fun concept or I want to focus on lower levels of play; after all, most campaigns end by level ten. The consent submitted will only be used for data processing originating from this website. OK, that's a weird metaphor. google_color_text="959595"; However, the wizard spell list offers a lot of great spells that you'll want to sling at enemies. Relying on Strength for weapon attacks will stretch your ability scores thin as you'll still need some Dexterity for AC. Rangers offer a unique mix of spellcasting and martial prowess, but many of their best toys require multiple levels. That said, Step of the Wind does enable hit-and-run builds. The thing is, Two Weapon Fighting (fighting using multiple attacks with smaller weapons) doesn't synergize with the Barbarian style (Hit hard with one single attack from one -big- weapon). Ah yes, I forgot to ask about that, as there are a few in the Eberron PG, but no mention of what exactly double weapons let you do (only because I was familiar with their introduction in 3E did I gather that they equipped as a two-hander but allowed you to do off hand strikes). (I still recommend having agood Constitution score in case yourun out of Wild Shape uses.). A five-level dip into monk nets you subclass features, Stunning Strike, Extra Attack, a d6 damage die on unarmed strikes, and a healthy amount of ki points to play with. Just playing around with builds and was curious about this. The Cloud Runes ability to change an attacks target is very strong and useful, and Fighter levels will further augment the Fey Wanderers abilities. Monstrous Compendium Vol 3: Minecraft Creatures. However, you might choose to prioritize Wisdom over Dexterity if you plan to only occasionally wander into melee range or will take the Way of the Astral Self subclass. Let me know if you know of multiclass combinations that include Ranger subclasses so I can add them to the list! Form of Dread pairs well with your Fey Wanderer features involving fear. I honestly dont love the Path of Wild Magic, so Im not struck with much else for inspiring multiclass ideas. Adding Expertise your Athletics skill makes your Bardbarian a great grappler too. Your Channel Divinity at level two is seriously strong as a team support option, giving temporary hitpoints to you and nearby allies (drake included) each round. It matters little what your Strength and Dexterity scores are when you're in Wild Shape, though having a solid Constitution score helps you survive deadly encounters when you could be punched back into your humanoid (or fey) form. Lets review which combinations get enough value from dipping and dont require extensive multiclassing. Your email address will not be published. The warlock subclass grants proficiency in martial weapons, shield, and Hexblade's Curse. In that case, you could prioritize Charisma and Intelligence over Dexterity and Strength, bumping up those mental saving throws. Planning to take ranger to level 5 for second attack. Choose your Slayers Prey to deal extra damage and counterattack, and combine this with the Vengeance Channel Divinity Vow of Enmity (bonus action) to gain advantage against this foe for 1 minute. At 3rd level, a wildheart warrior has a favored terrain representing his native homeland. This can work well if you choose to be a melee ranger instead of the classic expert with a crossbow or longbow. The Rangers spell list aint bad either for heist purposes, such as Longstrider, Fog Cloud, Jump, Detect Magic, and Alarm. The Echo Knight is incredible! Reddit, Inc. 2023. The Barbarian level is for grabbing Rage because it can increase your survivability to resist attack damage. If you choose this subclass,make sure youkeep a homunculus servant or a familiar handy so that it can deliver cure wounds on your behalf. google_color_border="D6E9F8"; Divine Smite in Wild Shape okay, fine, a bird comet does sound fun. google_ad_height=600; Circle of Spores rewards you for getting into melee range, as do the optional ranger class features. This combinations build will depend on what youre prioritizing for features. Get five levels of War Cleric so you can get both Spiritual Weapon and Spirit Guardians. Circle of Spores and Circle of the Moon druids benefit the most from this multiclassing combination, however. The Soulknife is a greatoption for the Circle of Spores druid.