Privacy Policy. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. You gain a +1 trait bonus on all Sense Motive checks. Whenever you make an attack that reduces a foe to 0 hit points or fewer or you confirm a critical hit, your attack deals 1 additional point of damage. When you use the aid another action to give a member of your family a bonus to AC, increase the bonus by 2. You gain a +1 trait bonus on Fortitude saves. You gain a +2 trait bonus on Heal checks made to stabilize a dying creature. Zealous Striker: Your zeal is a danger to those of "lesser" faiths. Worldly: You have acquired an unusual breadth of life experiencemore than others of your age, race, or culture. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. | OSE SRD. Members of any race can select one of these traits, as they represent distant bloodlines intermixed with or corrupting those your race. Drawbacks are traits in reverse. That companion may be another PC or an NPC (who may even be recently departed from your side). Character traits are abilities that are not tied to your characters race or class. You take a 2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. Many traits grant a new type of bonus: a trait bonus. Artisan: You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus on damage rolls for the duration of the spell. One of these skills (your choice) is always a class skill for you. Fencer: You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. Once per day, you can create an unstable mutagen. Roll 1d6 to determine the result of the instability. You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons. You may cast that spell once per day as a spell-like ability. Unnatural Revenge: You gain a +2 trait bonus on all Intimidate checks against creatures of the animal, fey, or plant type, and Intimidate is always a class skill for you. Combat Traits Meticulous: You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. | ACK-SRD When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). Oathbound: You have made a solemn oath, and you pursue that oath with headstrong determination. Hardness 6, HP 24 (BT 12); Immunities critical hits, object immunities, precision damage. Choose a single Craft, Perform, or Profession skill. You gain a +1 trait bonus on Acrobatics checks and a +1 trait bonus to your CMB when attempting to resist trip attacks. Storm-Touched: You share an affinity with elemental lightning. In addition, when wielding a firearm that has the broken condition or is treated as if it had the broken condition, you take a 1 penalty on attack rolls made with it instead of the normal 2. You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you. You gain a +1 trait bonus on rolls to confirm critical hits against favored enemies of your own subtype and on Survival checks made to track such creatures. Paranoid: You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Vain: You are sensitive about the way others perceive you. Magical Talent: Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Calistrian Courtesan (Calistria): You worked in one of Calistria's temples as a sacred courtesan, and you know how to flatter, please, and (most of all) listen. Once per day, you can cast speak with animals. You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier. Family Ties: Your family is extremely important to you, and you feel disheartened when you can't do what they ask. 27 27 comments Best Alarion_Irisar Game Master 2 yr. ago Alchemical Poisons are category of item. You also gain this bonus for 1 round after you are subject to an area or targeted dispel magic spell, regardless of the effect's success or failure in dispelling your spells and magical effects. | Monad Echo SRD You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones. You gain a +1 dodge bonus to AC against enemies that are both your favored enemy and at least two size categories larger than you. The Poison Darter ranger archetype gets you poison use. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. When you cast this spell, it can affect animals (as normal) as well as aberrations and magical beasts with an Intelligence of 2 or lower. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison. If you fail the saving throw, you and your sibling are dazed for 1 round. Social traits reflect your upbringing; your background in high society or lack thereof; and your history with respect to your parents, siblings, friends, competitors, and enemies. Malleable Magic: Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. Once per day, you can attempt a Knowledge check of your choice even if you are not trained in that skill and it is not usually possible to use that skill untrained. Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round. You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming. Freedom Fighter: Your parents allowed escaping slaves to hide in your home, and the stories you've heard from them instilled into you a deep loathing of slavery. All other aspects of your life link class feature are unaffected. They can enhance your characters skills, racial abilities, class abilities, or other statistics, enabling you to further customize him. When you create your character for a campaign, ask your GM how many traits you can select. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. Hard physical labor has toughened your body and mind. Savage: You were born and raised in untamed lands far from civilization. Traveller SRD Periapt of proof against poison gives you immunity to poison except its 27,000 gold. You gain a +2 trait bonus on all saving throws against illusions. Indelible Ire: When you are gravely wounded, you're stirred to greater combat focus. You are dazzled for 1 round when you are suddenly exposed to bright light. Your eidolon's current and maximum hit point totals are not reduced by 75% until you are separated by 1,100 feet or more. Reluctant Apprentice: Your early training grants you knowledge of the arcane. Whether this event bodes good or ill, you exude an ominous presence. | Heroes and Monsters SRD Animal Friend: You've long been a friend to animals, and feel safer when animals are nearby. | GumshoeSRD | Dungeon World SRD Deathtouched: At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. Your sibling must be willing to grant you the reroll. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you. Criminal: You spent your early life robbing and stealing to get by. If the person or object to which you're attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback. Voice of Monsters (Lamashtu): Your faith leads you to see the power and wonder in even the most horrible abominations. You gain a +1 trait bonus on Intimidate checks. If you can normally use that skill untrained, you gain a +2 trait bonus on the check. A trait is probably your best bet, following by a multi-class, followed by my main suggestion - talk with your DM, and talk about losing class skills you have for others - in this case, Perception. . Combat traits focus on martial and physical aspects of your background. Cross-Disciplined: Your dabbling has granted you greater insight into the proper casting of certain spells. Easy Way or the Hard Way: You are skilled at subduing your enemies. Transmutation spells with an instantaneous duration are not affected by this trait. You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the abilities and weaknesses of creatures. Killer: You made your first kill at a very young age and found the task of war or murder to your liking. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute. You gain a +2 trait bonus on Fortitude saving throws against injury poisons. The Long Farewell - A Guide to Poisons in Pathfinder "Any man who calls a poison 'a woman's weapon,' is a traitor to his fellow men. You have always been an outsider in society, and in your own family. You take a 2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own. | Forge Engine SRD | 13th Age SRD River Rat (Marsh or River): You learned to swim right after you learned to walk. If the harvester succeeds at a Survival check (DC = 15 + the hazard's CR), she collects 1 dose of poison. Undead Slayer (Pharasma): Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed so their souls can journey beyond to be judged. You gain a +1 trait bonus on damage against foes who are threatened by only you. Ordinary: The only thing extraordinary about your appearance is its ordinariness. As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws against curse, fear, and emotion effects. You may make checks with that skill using your Wisdom modifier instead of the skill's normal ability score. The additional damage is a trait bonus, and is multiplied by your weapon's critical hit multiplier. You gain a +2 trait bonus on all Will saves you attempt against divine spells. Once per day, you may attempt to demoralize an opponent as a swift action. | 13th Age SRD Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. History of Heresy: You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as pariahs. If you want an NPC to have traits, that NPC must buy them with the Additional Traits feat. Shop the Open Gaming Store! | 2d20SRD You've built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves. Warrior of Old: As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. Patient Optimist (Erastil): You know that all things pass in time, and are used to having to repeat arguments multiple times to convince stubborn believers. You gain a +1 trait bonus on Profession (tanner) or Profession (trapper) checks, and you may make these checks as if you were trained in the skill even if you have no ranks. Critical Success You grant the creature a +4 circumstance bonus to its next . Surprise Weapon: You are skilled at fighting with objects not traditionally considered weapons. 457 4.0 The affliction's name is given first, followed by its traits in parenthesesincluding the trait for the type of affliction (curse, disease, poison, and so forth). You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. As long as you are under the effects of a spell, you gain a +2 trait bonus on saving throws against death effects. Beast Bond: You share a close bond with animals. Pride: You can't abide challenges to your dignity, authority, or honor. Divine Warrior (Iomedae): From an early age, you were trained by a militaristic order of clerics. Nature's Mimic: Your knowledge of nature informs your fighting style, and that style gives you insight into related aspects of the natural world. You can't exceed the maximum number of arcane pool points in your arcane pool by using this trait. Dependent: You are dependent upon the acceptance of others. Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. You take a 2 penalty on Bluff checks and gain a +2 trait bonus on saving throws against charm, compulsion, and emotion effects. Bloodthirsty: You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade. Starchild (Desna): Desna sensed your love of travel and promised you would always be able to find your way home. You gain a +1 trait bonus on checks with your choice of either Knowledge (local) or Knowledge (history), and the one you choose is always a class skill for you. | d20 Anime SRD | OGN Articles Bruising Intellect: Your sharp intellect and rapier-like wit bruise egos. Drow with this racial trait may move through difficult terrain without penalty while underground. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. | 5th Edition SRD Orphaned: You grew up separated from your birth parents, and had to learn to watch out for yourself. Arcane Revitalization: Your martial prowess can feed your arcane power. Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. | PF2 SRD Guardian of the Forge (Torag): Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you. You gain a +1 trait bonus on initiative checks, and if you are able to act during a surprise round, you may draw a weapon (but not a potion or magic item) as a free action during that round. | Into The Unknown Brewmaster: Your family brought the secrets of dwarven brewing to non-dwarven lands. Shrouded Casting: You have learned the secret to casting some spells without lesser material components. Knowledge (local) is always a class skill for you. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 of fire damage normally dealt (minimum 1 point). You gain a +1 trait bonus on Diplomacy checks and Intimidate checks when interacting with anyone familiar with you or your reputation. Veteran of Battle (Gorum): You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. When a family member makes a request of you, you must fulfill that request or take a 2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. Arcane Trickster, Assassin, Dragon Disciple, Dualist, Pathfinder Chronicler, Shadow Dancer, Battle Herald, Horizon Walker, Master Spy, Nature . Precise Treatment: You treat others with a clear and calculating intellect. New Pages Once per day when attempting a skill check for a skill you're untrained in, you can roll twice and take the better result. Source Core Rulebook pg. You gain a +1 trait bonus on checks with the Knowledge skill corresponding to your first favored enemy choice, and that Knowledge skill is always a class skill for you. This trait has no effect when using the aid another action to increase a family member's next attack roll. If using the background generator, you can take any trait you gain access to through it. Check out our other SRD sites! Poison. Archived post. As a standard action, you may automatically stabilize a dying creature merely by touching it. The bonuses and penalties granted by your mutagens last for 1 additional minute per alchemist level. You gain a +2 trait bonus on all saving throws against charm and compulsion effects. | d20PFSRD Basic traits are broken down into four categories. Starting at 2nd level, a rogue gains one rogue talent. From the fangs of a viper to the ichor-stained assassin's blade, poison is a constant threat. Cookie Notice You must take the second result even if it is worse. Asmodean Demon Hunter (Asmodeus): Raised in the church of Asmodeus (whether or not you are currently a follower), you've focused your indoctrinated fervor primarily on the elimination of demons. Mathematical Prodigy: Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. These traits are associated with combat, battle, and physical prowess. | Everyday Heroes SRD You can apply this bonus after you roll the check, possibly turning a failure into a success. RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Ninjas have access to a ninja trick called Flurry of Stars which allows ninjas to throw a big pile of Shurikens. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage. Certain types of traits may have additional requirements, as detailed in the section above. Influence: Your position in society grants you special insight into others, and special consideration or outright awe from others. Reddit, Inc. 2023. Gifted Adept: Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Your miss chance for concealment or total concealment due to either mundane or magical darkness decreases by 10%. When you gain a monk bonus feat, you may instead take a performance feat for which you meet the prerequisites. Outcast's Intuition: You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You either take particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize your target's pain. When you confirm a critical hit against a favored enemy, you may extend the duration of any divine spell affecting you by 1 round. Because of this, you have special insight into geography as well as expertise in exploring lost places. Knowing the Enemy: You know a good deal about your most dire enemies. Description Source: PRPG Core Rulebook No other affliction is so prevalent as poison. A +4 bonus on all saving throws against poison. | Cepheus SRD This early exposure to magic has made it easier for you to work similar magic on your own. Disdainful Defender: You are resistant to the magic of other faiths. You know the secret of plunging a poisoned weapon in just the right spot. Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial financesyour starting wealth increases to 900 gp. Fearless Defiance: Upon overcoming your fear, you become a scourge to your enemies. Swim is always a class skill for you. Alchemist Toxicologist and poison bombs Hey, I was reading the text of Research Field Toxicologist and after that, noticed that Dread Ampoule and Blight Bomb have the Poison trait. You gain a +1 trait bonus on Survival skill checks, and Survival is always a class skill for you. One of these skills (your choice) is always a class skill for you. | Here Be Monsters Social traits focus on your social class or upbringing. This trait bonus increases to +2 when used to counter a feint in combat. | True20 SRD Magic traits focus on any magical events or training he may have had in his past. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don't roll a natural 1, you don't ruin any raw materials or have to pay that cost again. You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on Constitution checks made to stabilize while dying. You simply cannot make use of it until a later point if you do. Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. All rights reserved. | Gods and Monsters SRD The toxicologist says: "Choose two common 1st-level alchemical poisons." Bombs are a different thing entirely from that. The person is chosen by your GM (with consideration to your roll on Table 156: Romantic Relationships if you used the background generator). Reincarnated: You lived a previous life as someoneor somethingelse. Disclaimer Talented: You are a virtuoso musician, actor, or storyteller. As for why creatures don't have the poison trait when Fire, Electricity, etc exist, those are considered elemental traits in addition to damage traits, so a Fire creature is comprised of elemental Fire. You gain DR 1/ against creatures and attacks with the earth type. Forlorn: Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. This process requires 1 hour and an alchemist's lab or alchemy crafting kit. For easy go-to options, Lethargy Poison (imposes Slowed, but has the Incapacitation trait so don't use it against powerful foes) and Hunting . Focused Disciple: When weaker wills falter, you keep a clear mind. Yet a character trait isnt just another kind of power you can add on to your characterits a way to quantify (and encourage) building a character background that fits into your campaign world. Imposing Scion: The reputation of your bloodline grants you a degree of fearful respect. Schooled Inquisitor: Your additional training aids in identifying the wiles of your faith's enemies. Check to defeat. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. Player characters are special; theyre the stars of the game, after all, and it makes sense that they have an advantage over the NPCs of the world in this way. Faith traits focus on your religious and philosophical leanings. Source Core Rulebook pg. You gain DR 1/ against creatures and attacks with the electricity type. Well-Informed: You make it a point to know everyone and to be connected to everything around you. Choose a 0-level spell. Even if your character becomes a hermit and abandons society, hell still retain his legacy of growing up an aristocrat if he took the relevant social trait. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Enduring Mutagen: Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or . Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of determining when its negative hit point total sends it back to its home plane. Tireless Logic: Your curious mind figures out even the most complex problems. Does that mean that they benefit of Toxicologist's research field right? Canter: You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't faze you in the slightest. Natural-Born Leader: You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. The penalty that the mutagen applies to the corresponding mental ability score increases by 2. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. Civilized: You are well versed in the local laws, customs, and politics. You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. When you were a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger between your teeth so you could sever the anchor ropes of merchant vessels.
Modern Farmhouse For Sale In South Carolina,
Maryland Parks And Recreation Reservations,
Paradise Cove Beach Oahu,
Articles P