Otherwise, go wild! Dexterity is all you really care about for being an Assassin, and a kobold can get you that. The Assassin is one of the coolest subclasses in the entire game, but suffers a lot from the typical dungeon experience. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Disguise kits are flavorful and not bad at all! We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Either way, you have a unique set of skills that are useful for any adventuring party. . Crossbow Expert/Sharpshooter (ASAP): Thankfully the other benefit of Assassinate is advantage on attacks against creatures that havent had a turn in combat yet, meaning the penalty from Sharpshooter isnt as harsh on turn one. Lets take a gander at them through our, The Assassin has absolutely ridiculous flavor. You might be a mere bounty hunter, or a tribesman who needs to destroy a life to prove themselves. Rune Knight: Its only a little better than the Twilight build, having a 12 in Dexterity but otherwise also no Stealth and in Heavy Armor. Alternatively, we could do Intimidation and Persuasion for oppressive Face rolls. The reason rogues have the feature. While some feats might seem appealing at first read, there are some out there that should be avoided. +5 initiative. Your best bet is probable Intelligence to craft, and Dexterity to apply. Published Mar 1, 2021 In D&D, foes will never see a properly built assassin coming for them until it's far too late. Youll have good Dexterity by default. If youre a small assassin, you can pretend to be a lot of common enemies (including Medium ones if the GM lets you on stilts!). Assassins need Dexterity; stealth and landing attack rolls are essential for your job as taking someone out immediately. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Also impossible to fail. Your hit point maximum increases by an amount equal to twice your leveI when you gain this feat. Its a solid feat, too, adding between 60 and 90 hit points per rest depending on the size of your party at this level. A shortbow or a hand crossbow and some light armor is our equipment of choice. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. You significantly increase your damage by taking 3-5 levels of BM Fighter for the Riposte manoeuvre (which lets you Sneak Attack twice per round) and potentially Extra Attack. That gives us a 6 on the die, or a 75% chance to pass. But, if the party is in 3 days, then youll just have to disguise the old-fashioned way. There are, sadly, a. of things that are immune to poison. You get two Skill proficiencies that line up perfectly with how a Rogue plays. Our initiative modifier starts as +5 at first level before jumping to +10 as we acquire Alert at 4th level. Also, remember that Assassinate gives us a crit on EVERY attack we hit on a surprised target, meaning we want to be making as many attacks as possible, and Crossbow Expert helps a lot with that. You can mimic the speech of another person or the sounds made by other creatures. However, unlike Magic Initiate, all the spells you gain from this feat can only be cast as rituals, meaning you have to take at least 10 minutes to cast them. Critical Role (a group of people known for focusing on roleplay and out of combat exploration) in season one had an Assassin that at multiple points actively tried to use these features and was blocked at every turn by the restrictions imposed by the abilities themselves. Rune Knight: The Wizard is casting their Enhance Ability as well, to cancel our Fighters Disadvantage but alas they have no easy way to gain proficiency. You focus your training on the grim art of death. Thats technically better: we have a 9.945% chance to surprise the target. This one takes less long, but allows for natural saves. A feat has to be great for you to want to take it over an ASI since boosting your Dexterity as a rogue is so important. The Assassins primary scores will follow the scores in the Rogue Handbook, but our features do steer us towards Face skills as a secondary concern. Then we choose to add +1s to each of those for 16s in everything we care about. We cant risk being too far away to stab a foe before losing our bonus. Append content without editing the whole page source. The best three races that come to mind are tabaxi, high elf and feral tiefling. or a saving throw, you can spend one luck point to roll an additional d20. Twilight: Spending two spell slots for Borrowed Knowledge and Enhance Ability to get Proficiency and Cancel the Disadvantage, we need a 12 on the die, a 45% chance. Your ranged weapon attacks ignore half cover and three-quarters cover. Say we are in a cave and hear an approaching creature. Because well be getting Disguise Kit proficiency from Assassin, we can trade it out for something else. So lets hand pick our allies. Feats can be found starting at pg. That totals +16. Check out how this page has evolved in the past. The Players Handbook introduced the Assassin as a being who eliminates whatever target they are asked to by any means necessary. Even in the super late-game, very few enemies will be able to tank that hit and still be in great fighting shape. When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Rogues are the epitome of the martial scout and skill-focused character of the D&D party. Other feats, like Defensive Duelist and Tough, expand on the defensive and survivability options a rogue normally wouldnt get. This might sound tough, but the Surprised condition is rather We pass on a 2 and roll with advantage thanks to the Trickery Clerics Blessing of the Trickster feature. You must be in a situation where you can have a week to learn about and join a society or social group. At 13th level, you gain the ability to unerringly mimic another person's speech, writing, and behavior. With a little bit of setup and a disguise kit, your rogue could infiltrate somewhere by pretending like they belong, making this a good feat for rogues with a high Charisma. That isnt to say that all the feats not listed here are bad for the rogue, or shouldnt be considered if your character would want that feat. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. 1. Usually, getting a possible identity established is good for you so you can sneak into parties and whatnot. Theres also the fact that this feat just opens up a whole new range of potential abilities and options for your character that are pretty hard to replicate any other way without multiclassing, especially if you work with your DM to acquire more rituals as you progress through the campaign. Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls. Try to bend the field in your favor by doing actions that use your Proficient and Expertise skills. Rocco Giusto May 6, 2023 Introduction If you like to get Critical Hits on your big Sneak Attacks but don't like the idea of Crit Fishing, perhaps the Assassin is the Rogue for you. Rabbit Hop might seem redundant with Cunning Action, except its like combining Dash and Disengage. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. +17 for another automatic success. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per leveI. Now, a melee rogue can use their Cunning Action to Dash into the fray, make their attack, and then get out of harms way without committing to a melee scrum. 12.25% chance. Starting at 17th level, you become a master of instant death. And thats just through class features! If you need to fight Undead in your near future, or constructed beings, then make sure you dont waste your stuff. For Assassins attempting to Stealth for Surprise, this is doubly true. Assassin seems to be one of the best Rogue archetypes to multiclass into as a Fighter in terms of combat bonuses. To make things easier, weve also color-coded the feats for you based on how mechanically strong the feats are. Just like any other class in D&D 5e, the rogue isnt without its shortcomings. Your goal is to try and stab them to take them out, and maybe have an Archer or Caster finish the job. For example, feats like Magic Initiate and Ritual Caster could give your rogue some spellcasting they wouldnt get without going Arcane Trickster for their subclass. Your ruse is indiscernible to the casual observer. Assassins are a good but not overpowered rogue subclass in 5E. At 10th level, we take a second ASI for another +2 Dexterity, maxing out at 20. The life of an adventurer is dangerous, so the better prepared you are to handle the dangers of the world, the more likely you are to get through your challenges alive! There are plenty of fun feats in this game, and lots o them make sense for Assassin rogues. If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection. You might also pick up Aberrant Dragonmark for the same Con boost, but with weird spellcasting based on Constitution. You have resistance to the damage dealt by traps. Fighting Initiate 5. The knife in the dark The faceless killer The death you never saw coming. Urchin Urchin is a great background for Rogues in D&D 5e. We start like most Rogues. This is your first strictly offensive ability (unless you count the Poisoners Kit!). Game mechanics are one thing, roleplay is another consideration entirely! First, youve gotta identify what the threat on the battlefield is, or someone whos completely alone. Slasher / Piercer 9. For the rogues of the D&D world, this could happen up to six times throughout their adventuring career since rogues get six ASIs between levels four and nineteen. The Arcane Trickster is a roguish archetype that brings a dash of magic and a whole heap of utility to a class that can sometimes feel a little one-dimensional. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Important for us. The Assassin Rogue in D&D 5e represents that iconic ability of the rogue to quickly and silently take out a high-priority target. Reliably surprising your foes requires the whole partys involvement and commitment to getting the drop. If your DM agrees with my assertion above about Deception vs Insight for Surprise this might even jump to Blue. The traditional example of the Sneak Attack. They want the bonus action attack after attacking with a one-handed weapon, which includes a hand crossbow. Increase your Intelligence or Wisdom score by 1, to a maximum of 20. Alert (Lv 8): Assassinate only triggers if we surprise a target and roll higher in initiative than them. Characters can choose to gain a feat in place of boosting an ability score when they gain an ASI from their class. When theres a trap to be disarmed, a lock to be picked, or an NPC to be conned, the rogue is there to see the party through the other side of the hustle. It also doesnt help that the Thief subclass offers a lot of what this feat wants, such as the climbing speed, for free as a class feature. If a new creature joins combat mid-fight, an assassin rogue could use this feature on that turn before the creature has a chance to take its first action. At eleventh level something special happens: previously our lowest possible initiative was a 15 by rolling a natural 1, but once we have Reliable Talent our floor becomes 24. You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. You have inexplicable luck that seems to kick in at just the right moment. The rankings we use are: Weve also added the following tags to the feat descriptions to fill you in on what kind of feat were presenting: Without further ado, lets take a look at some of the best feats from the Players Handbook: A rogue skulking about with a hand crossbow is a fun trope for a reason, and this feat helps make it happen. We start with point buy and put 15s in Dexterity, Constitution, and Charisma. Save my name, email, and website in this browser for the next time I comment. At high levels our sniper is capable of dealing 200+ damage from 800ft away, but even as early as level 4 we . Rogues make ability checks a lot for their party, typically in skills only they are invested in. You might even prefer this feat over Alert because you get a stat boost and Misty Step. Purple is S Tier. The Assassin is my pick for the most overrated Rogue subclass, and potentially the most overrated in the whole of 5e. Over three hours of watching them, and enough Intelligence (History) checks, you might get good enough small talk to avoid raising suspicion. But it's the tales of the Assassin that hold the most dread. At 8th level, we gain an ASI for +2 Dexterity, bringing us up to 18. While Kobolds may be one of the weakest races introduced in Xanathars Guide to Everything, they still make for excellent rogues. If you want to discuss contents of this page - this is the easiest way to do it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up. Roll a d20, and then choose whether the attack uses the attackers roll or yours. You are exceptionally speedy and agile. DC 19 isnt too easy for most creatures to succeed at, and with magic items youll be likely to have DC 20-21. Arcane Tricksters will favor feats like Magic Initiate, Spell Sniper, and War Caster, things that allow them to cast more spells or cast their spells better. This rogue archetype has two aggressive abilities focused around killing someone before they can even scream. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. The problem is that when it doesnt happen, youll basically feel like a subclassless Rogue. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Each foe may or may not be Surprised on an When you land a critical hit, you double all of the dice you would normally roll. This Feat is a must-have for any rogue that wants to deal significant damage. Lucky is a bit of a cop-out since it is arguably the best feat available in the game. There are, sadly, a lot of things that are immune to poison. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the. By spending 4 level 2 spell slots. You could do worse than this feat, but its really Reliable Talent that makes this feat good, not the feat itself. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. This chapter lays out some of the optional rules for character options, including feats. Assassinate and Death Strike are excellent combat options. Question: What is an Assassin's Role in 5e? Harengon will help us accomplish this thanks to adding PB to those rolls as well as the likely unintended interaction between Reliable Talent and Hare-Trigger. Then, you can start a fight by auto-critting the enemys caster, potentially taking out a major threat before the battle even begins. This isnt a deal-breaker as many ritual spells in the game are amazing. Thats an insane amount of damage! The standard Rogue gets 4 features, but we only get two. It lets you have a wider range of size options to easily disguise yourself on. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. From charming scoundrels and daring swashbucklers to black-clad assassins and light-fingered thieves, rogues are a diverse, versatile, and resourceful class that no adventuring party is complete without. If you need to fight Undead in your near future, or constructed beings, then make sure you dont waste your stuff. Our assassin could be a jet-black panther bounty-killer who stalks his prey like a ranger. This means that you can bonus action to hide right in front of the enemy, so that you get advantage because you are attacking from stealth. Infiltration Expertise is also flavorful and fun, but only useful in certain situations. Feats are special abilities that your character can gain in place of an ability score improvement (ASI) when they level up. Full Rogue Guide 5e: Example Builds & More. This die is used to fuel your maneuvers. You dont even need an Assassin on the team, thats just a bonus. Skill Master 14. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Light Blindness is a chore to work through; if your GM is kind, consider asking them for the equivalent of sunglasses for yourself, or just use Pack Tactics to work your way through it. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Quick to notice details of your environment, you gain the following benefits: Rogues get access to three saving throw proficiencies over their career. Need proof? Notify administrators if there is objectionable content in this page. Unfortunately, there is not a lot there outside of those strengths and the general usefulness of the rogue class. On a failed save, double the damage of your attack against the creature. Thats the official definition for how Surprise works in Dungeons and Dragons 5e. Two great reasons make the Alert feat so good. A 5 level multiclass to Gloom Stalker Ranger might not be bad either. You can watch a scouts mannerisms and speech as they walk around an area. However, the issue here is that the mobility options arent key to what a rogue needs to do. But it requires two things to work at all. Why are we doing this again? Of course, a similar scenario can be applied to actual intrigue situations. Our Wisdom isnt the greatest, so these Expertises help compensate for that. In order to use it, we need to win initiative when going into combat. The other important thing is that your party would have to be willing to wait that long. You have advantage on attack rolls against any creature that hasnt taken a turn in the combat yet. Assassins are a specific subclass that sharpens the infiltration and single-target damage-dealing abilities of the DnD 5E Rogue class. Then, you can remove major problems before they even begin. The chances that everyone succeeds at this check and we gain surprise is 0.93%. Lucky 1. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Since this huge list is made for characters of all kinds, this guide is going to focus on feats that someone playing a rogue is likely to consider. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. A creature cant gain temporary hit points from this feat again until it has finished a short or long rest. You can use two-weapon fighting even when the one-handed melee weapons you are wielding arent light. Your GM decides how active you have to be during the time, so you might be able to do other things in the background. Wis: Its about as useful to us as it is to most people, i.e. Silent Image also gives us a way to conceal our party if we know an enemy is approaching. When you speak, your companion's eyes widen almost as much as the guard's. You'll have to explain your time with the Actor's Guild later This is like Infiltration Expertise, except we get to be a specific person instead of making up a new one. Hugely powerful or transformative in some way. In other news, Find Familiar is a pretty good spell and I recommend every Rogue find some way to get it. At 12th level, we take Inspiring Leader because we have the Charisma to qualify for it and its just that useful. *****I. You might be a mere bounty hunter, or a tribesman who needs to destroy a life to prove themselves. Death strike stacks with critical hits in D&D 5E. The real benefit of this race is Pack Tactics. Unfortunately, its insanely difficult to get Surprise more than once in a combat. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock: Wisdom for cleric or druid: or Intelligence for wizard. Attacking at long range doesnt impose disadvantage on your ranged weapon attack rolls. Divination: Automatically succeeds against our DC. One of the main draws of feats is that they allow you to dabble in things that your character may never have access to normally. Shortsword. We take the Faceless background for Deception and Intimidation. There are some interesting ideas to consider here, but also browse the Rogue Races Breakdown for other options. We got the Charisma and were just filling out our feats. Always on the lookout for danger, you gain the following benefits: One of the most common skills the archetypal rogue picks up is Deception, and this feat lets your Deception truly shine in social encounters. Starting at 9th level, you can unfailingly create false identities for yourself. Spend time and money to stop people from even getting to roll against your Disguise until its too late. By Jennifer Melzer Published Nov 26, 2021 D&D's Rogues and Rangers rely on similar stats, and their unique abilities can work very well together to create a powerful multiclass build. Your email address will not be published. Just because you have features for disguising and deceiving doesnt mean you have to use them if they dont fit your campaign.BaseIncreasedLevel 20Str888Dex151620Con151618Int888Wis888Cha151616. It also plays into the killer rabbit bit more so it doesnt matter that its objectively bad when Ive already told you the better options. Question: What's the Best Race for Rogue Assassin 5e? You are also limited to attacks against single targets, so you are much more useful in a battle against a single bad guy vs a swarm. 11 Monk The issue with the monk as a rogue multiclass isn't that the two classes are too different. You gain the following benefits: Ranged rogues will find ways to get advantage on their attacks thanks to the Hide option from Cunning Action. If they mess up, that can mean bad things for the players. Some of these can be made up for thanks to the optional feats in the Players Handbook. The Surprise mechanic RAW is all or nothing based on your partys ability to roll Stealth. You master fighting with two weapons, gaining the following benefits: While exploring dungeons is a key part of the D&D experience, a rogue has other options that do what this feat offers. You regain your expended superiority dice when you finish a short or long rest. Watch headings for an "edit" link when available. You learn two cantrips of your choice from that classs spell list. It's that they have a lot in common in different ways. At higher levels, they gain automatic proficiency in Wisdom saving throws. It's spelled "rogue" btw. Dungeons & Dragons Fifth Edition has made multiclassing easy, and there are no two classes better suited for a combination build than the Rogue and Ranger. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesnt reveal your position. Rogues might be sneaky thieves, dashing musketeers, or courtly provocateurs. Sharpshooter. They gain two features that help you get the jump on people. This doubles the chances a rogue gets to hit their target, meaning they can land their Sneak Attack damage more reliably in a fight. The Assassin has absolutely ridiculous flavor. Alert helps a lot in this regard, and I feel it is crucial to making this subclass actually function. Prerequisite: Intelligence or Wisdom 13 or higher. Unless otherwise stated, the content of this page is licensed under. Second, the Defensive Duelist reaction only applies to one attack. Con: Keeps us alive and these saves are really bad to fail. Thanks to extensive practice with the crossbow, you gain the following benefits: This feat changes the game for so many characters, but for the rogue, this is incredibly potent. Click here to edit contents of this page. Skulker is a really good feat for Rogues, as it allows you to "hide in plain sight" in areas that are dimly lit because dim light counts as being lightly obscured. Fey Touched If you like the Alert feat, consider gaining the Gift of Alacrity spell from this feat. You must spend at least three hours studying these three components of the person's behavior, listening to speech, examining handwriting, and observing mannerisms. First, the scenario must arise. You cant be surprised while you are conscious. When a creature within 5 feet of you makes an attack against a target other than you (and the target doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. Rogues can already take half damage from effects thanks to Uncanny Dodge, and the boost to Perception and Investigation checks is covered thanks to expertise. You'll also avoid being surprised yourself. Thats 4 on the die, 85% chance. When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. If you come across a spell in written form, such as a magical spell scroll or a wizards spellbook, you might be able to add lt to your ritual book. If you can, make Stealth your Expertise, and get to the backlines of the enemy team. a foes Passive Perception. Sentinel is a useful option for a few reasons. I was planning on using a Rapier & dagger Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Check out our Rogue Feats 5E guide to find out! Temporary hit points for essentially free is a great tool to have in the arsenal, especially since you can reduce damage with Uncanny Dodge as a rogue. setup, but rather see if they want the tactical advantages and are willing In addition, any hit you score against a creature that is surprised is a critical hit. You ignore the loading quality of crossbows with which you are proficient. Rogues dont make multiple attacks with their action, so the loading property isnt what rogues are looking at this feat for. They need a 13, 40% chance. Rogue Assassin 5e - More Than a Killer Assassin 5e - The Need to Know 3rd level - proficiency with the disguise kit and poisoner's kit 3rd level - advantage on creatures that haven't attacked, plus crits to surprised creatures Increase your Strength or Dexterity score by 1, to a maximum of 20. This is great if we can pull off Surprise. With it, you can use your accuracy bonuses to add damage and your Sharpshoot ability to add sneak attack damage to a successful hit while you are hiding or invisible. Find out what you can do. Anyone that can cast Pass Without Trace will do wonders to Otherwise, go wild! At 4th level, we choose Alert for +5 to Initiative as well as other useful benefits. However, you still have the same problems as before. Checks to craft and apply poison to your weapons are GM discretion. Games 15 Best Magic Items For Rogues In D&D 5e, Ranked By Jacob Rosenberg Updated Apr 12, 2023 Rogues in Dungeons & Dragons have a ton of skills and abilities, but there are plenty of magic items that can enhance those traits even more. Additionally, ignoring all but total cover with your ranged weapon attacks means that very few targets can escape your deadly shots. While this generally wont work with Assassinate, it increases the damage potential for assassins and rogues in general. In addition, choose one 1st-level spell from that same list. , they still make for excellent rogues. No choice in D&D is essential, but these options are strongly worth considering when you create your character. / Hasbro, Inc. Psi Warrior 5E Guide | Rules, Tips, Builds, and More, Draconic Bloodline Origin 5E Guide | Draconic Sorcerer 5E Guide, Echo Knight 5E | Reviewing the Critical Role Fighter Subclass, Cavalier 5E Guide | Rules, Tips, Builds, and More, The traditional example of the Sneak Attack. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction . Alert, Observant. You have mastered ranged weapons and can make shots that others find impossible. You better make sure that your hit takes someone out! And without any investment it just gets worse from here. Intelligence scores and then relying on your Kit proficiency to create what you need. Thats amazing! Stealth. . These two skills are also found in the Rogue's selection to start. You can try to hide when you are lightly obscured from the creature from which you are hiding. Youll almost need to one-shot an enemy to be doing your job. You must be in a situation where you can have a week to learn about and join a society or social group. There are key spells out there that rogues love to have available, such as Guidance, Bless, Jump, Find Familiar, and many other strong utility spells. tl;dr: The goal of this build is simple: shoot first and shoot hard. You gain proficiency in any combination of three skills or tools of your choice. Both are fantastic for a rogue who wants to roleplay as an assassin. Youll have to deliberate with both your party and GM by level 9 to see if itll work with everyone involved.

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